Lines Matching refs:i0
196 #define NV30_3D_TEX_MATRIX_ENABLE(i0) (0x00000240 + 0x4*(i0)) argument
216 #define NV30_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x8*(i0)) argument
224 #define NV30_3D_VIEWPORT_CLIP_VERT(i0) (0x000002c4 + 0x8*(i0)) argument
361 #define NV30_3D_STENCIL(i0) (0x00000328 + 0x20*(i0)) argument
365 #define NV30_3D_STENCIL_ENABLE(i0) (0x00000328 + 0x20*(i0)) argument
367 #define NV30_3D_STENCIL_MASK(i0) (0x0000032c + 0x20*(i0)) argument
369 #define NV30_3D_STENCIL_FUNC_FUNC(i0) (0x00000330 + 0x20*(i0)) argument
379 #define NV30_3D_STENCIL_FUNC_REF(i0) (0x00000334 + 0x20*(i0)) argument
381 #define NV30_3D_STENCIL_FUNC_MASK(i0) (0x00000338 + 0x20*(i0)) argument
383 #define NV30_3D_STENCIL_OP_FAIL(i0) (0x0000033c + 0x20*(i0)) argument
393 #define NV30_3D_STENCIL_OP_ZFAIL(i0) (0x00000340 + 0x20*(i0)) argument
403 #define NV30_3D_STENCIL_OP_ZPASS(i0) (0x00000344 + 0x20*(i0)) argument
508 #define NV30_3D_TEX_GEN_MODE(i0, i1) (0x00000400 + 0x10*(i0) + 0x4*(i1)) argument
518 #define NV30_3D_MODELVIEW_MATRIX(i0) (0x00000480 + 0x4*(i0)) argument
522 #define NV30_3D_INVERSE_MODELVIEW_MATRIX(i0) (0x00000580 + 0x4*(i0)) argument
526 #define NV30_3D_PROJECTION_MATRIX(i0) (0x00000680 + 0x4*(i0)) argument
531 #define NV30_3D_TEX_MATRIX(i0, i1) (0x000006c0 + 0x40*(i0) + 0x4*(i1)) argument
806 #define NV30_3D_RC_IN_ALPHA(i0) (0x00000900 + 0x20*(i0)) argument
928 #define NV30_3D_RC_IN_RGB(i0) (0x00000904 + 0x20*(i0)) argument
1050 #define NV30_3D_RC_CONSTANT_COLOR0(i0) (0x00000908 + 0x20*(i0)) argument
1060 #define NV30_3D_RC_CONSTANT_COLOR1(i0) (0x0000090c + 0x20*(i0)) argument
1070 #define NV30_3D_RC_OUT_ALPHA(i0) (0x00000910 + 0x20*(i0)) argument
1133 #define NV30_3D_RC_OUT_RGB(i0) (0x00000914 + 0x20*(i0)) argument
1263 #define NV30_3D_VTX_ATTR_3I_XY(i0) (0x00000a80 + 0x8*(i0)) argument
1271 #define NV30_3D_VTX_ATTR_3I_Z(i0) (0x00000a84 + 0x8*(i0)) argument
1277 #define NV30_3D_TEX_FILTER_OPTIMIZATION(i0) (0x00000b00 + 0x4*(i0)) argument
1299 #define NV40_3D_UNK0B40(i0) (0x00000b40 + 0x4*(i0)) argument
1303 #define NV30_3D_VP_UPLOAD_INST(i0) (0x00000b80 + 0x4*(i0)) argument
1308 #define NV30_3D_TEX_CLIP_PLANE(i0) (0x00000e00 + 0x10*(i0)) argument
1311 #define NV30_3D_TEX_CLIP_PLANE_X(i0) (0x00000e00 + 0x10*(i0)) argument
1313 #define NV30_3D_TEX_CLIP_PLANE_Y(i0) (0x00000e04 + 0x10*(i0)) argument
1315 #define NV30_3D_TEX_CLIP_PLANE_Z(i0) (0x00000e08 + 0x10*(i0)) argument
1317 #define NV30_3D_TEX_CLIP_PLANE_W(i0) (0x00000e0c + 0x10*(i0)) argument
1322 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT(i0) (0x00001000 + 0x40*(i0)) argument
1325 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(i0) (0x00001000 + 0x40*(i0)) argument
1327 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(i0) (0x00001004 + 0x40*(i0)) argument
1329 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(i0) (0x00001008 + 0x40*(i0)) argument
1331 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE(i0) (0x0000100c + 0x40*(i0)) argument
1334 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(i0) (0x0000100c + 0x40*(i0)) argument
1336 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(i0) (0x00001010 + 0x40*(i0)) argument
1338 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(i0) (0x00001014 + 0x40*(i0)) argument
1340 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR(i0) (0x00001018 + 0x40*(i0)) argument
1343 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(i0) (0x00001018 + 0x40*(i0)) argument
1345 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(i0) (0x0000101c + 0x40*(i0)) argument
1347 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(i0) (0x00001020 + 0x40*(i0)) argument
1349 #define NV30_3D_LIGHT_UNK24(i0) (0x00001024 + 0x40*(i0)) argument
1351 #define NV30_3D_LIGHT_HALF_VECTOR(i0) (0x00001028 + 0x40*(i0)) argument
1354 #define NV30_3D_LIGHT_HALF_VECTOR_X(i0) (0x00001028 + 0x40*(i0)) argument
1356 #define NV30_3D_LIGHT_HALF_VECTOR_Y(i0) (0x0000102c + 0x40*(i0)) argument
1358 #define NV30_3D_LIGHT_HALF_VECTOR_Z(i0) (0x00001030 + 0x40*(i0)) argument
1360 #define NV30_3D_LIGHT_DIRECTION(i0) (0x00001034 + 0x40*(i0)) argument
1363 #define NV30_3D_LIGHT_DIRECTION_X(i0) (0x00001034 + 0x40*(i0)) argument
1365 #define NV30_3D_LIGHT_DIRECTION_Y(i0) (0x00001038 + 0x40*(i0)) argument
1367 #define NV30_3D_LIGHT_DIRECTION_Z(i0) (0x0000103c + 0x40*(i0)) argument
1370 #define NV30_3D_LIGHT_SPOT_CUTOFF_A(i0) (0x00001200 + 0x40*(i0)) argument
1372 #define NV30_3D_LIGHT_SPOT_CUTOFF_B(i0) (0x00001204 + 0x40*(i0)) argument
1374 #define NV30_3D_LIGHT_SPOT_CUTOFF_C(i0) (0x00001208 + 0x40*(i0)) argument
1376 #define NV30_3D_LIGHT_SPOT_DIR(i0) (0x0000120c + 0x40*(i0)) argument
1379 #define NV30_3D_LIGHT_SPOT_DIR_X(i0) (0x0000120c + 0x40*(i0)) argument
1381 #define NV30_3D_LIGHT_SPOT_DIR_Y(i0) (0x00001210 + 0x40*(i0)) argument
1383 #define NV30_3D_LIGHT_SPOT_DIR_Z(i0) (0x00001214 + 0x40*(i0)) argument
1385 #define NV30_3D_LIGHT_SPOT_CUTOFF_D(i0) (0x00001218 + 0x40*(i0)) argument
1387 #define NV30_3D_LIGHT_POSITION(i0) (0x0000121c + 0x40*(i0)) argument
1390 #define NV30_3D_LIGHT_POSITION_X(i0) (0x0000121c + 0x40*(i0)) argument
1392 #define NV30_3D_LIGHT_POSITION_Y(i0) (0x00001220 + 0x40*(i0)) argument
1394 #define NV30_3D_LIGHT_POSITION_Z(i0) (0x00001224 + 0x40*(i0)) argument
1396 #define NV30_3D_LIGHT_ATTENUATION(i0) (0x00001228 + 0x40*(i0)) argument
1398 #define NV30_3D_LIGHT_ATTENUATION_CONSTANT(i0) (0x00001228 + 0x40*(i0)) argument
1400 #define NV30_3D_LIGHT_ATTENUATION_LINEAR(i0) (0x0000122c + 0x40*(i0)) argument
1402 #define NV30_3D_LIGHT_ATTENUATION_QUADRATIC(i0) (0x00001230 + 0x40*(i0)) argument
1404 #define NV30_3D_FRONT_MATERIAL_SHININESS(i0) (0x00001400 + 0x4*(i0)) argument
1433 #define NV30_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001480 + 0x4*(i0)) argument
1437 #define NV30_3D_VTX_ATTR_3F(i0) (0x00001500 + 0x10*(i0)) argument
1442 #define NV30_3D_VTX_ATTR_3F_X(i0) (0x00001500 + 0x10*(i0)) argument
1444 #define NV30_3D_VTX_ATTR_3F_Y(i0) (0x00001504 + 0x10*(i0)) argument
1446 #define NV30_3D_VTX_ATTR_3F_Z(i0) (0x00001508 + 0x10*(i0)) argument
1449 #define NV30_3D_VP_CLIP_PLANE(i0, i1) (0x00001600 + 0x10*(i0) + 0x4*(i1)) argument
1453 #define NV30_3D_VTXBUF(i0) (0x00001680 + 0x4*(i0)) argument
1462 #define NV30_3D_VTXFMT(i0) (0x00001740 + 0x4*(i0)) argument
1576 #define NV30_3D_TEX_PALETTE_OFFSET(i0) (0x00001840 + 0x4*(i0)) argument
1580 #define NV40_3D_TEX_SIZE1(i0) (0x00001840 + 0x4*(i0)) argument
1588 #define NV30_3D_VTX_ATTR_2F(i0) (0x00001880 + 0x8*(i0)) argument
1593 #define NV30_3D_VTX_ATTR_2F_X(i0) (0x00001880 + 0x8*(i0)) argument
1595 #define NV30_3D_VTX_ATTR_2F_Y(i0) (0x00001884 + 0x8*(i0)) argument
1597 #define NV30_3D_VTX_ATTR_2I(i0) (0x00001900 + 0x4*(i0)) argument
1605 #define NV30_3D_VTX_ATTR_4UB(i0) (0x00001940 + 0x4*(i0)) argument
1617 #define NV30_3D_VTX_ATTR_4I(i0) (0x00001980 + 0x8*(i0)) argument
1621 #define NV30_3D_VTX_ATTR_4I_XY(i0) (0x00001980 + 0x8*(i0)) argument
1627 #define NV30_3D_VTX_ATTR_4I_ZW(i0) (0x00001984 + 0x8*(i0)) argument
1633 #define NV30_3D_TEX_OFFSET(i0) (0x00001a00 + 0x20*(i0)) argument
1637 #define NV30_3D_TEX_FORMAT(i0) (0x00001a04 + 0x20*(i0)) argument
1719 #define NV30_3D_TEX_WRAP(i0) (0x00001a08 + 0x20*(i0)) argument
1777 #define NV30_3D_TEX_ENABLE(i0) (0x00001a0c + 0x20*(i0)) argument
1807 #define NV30_3D_TEX_SWIZZLE(i0) (0x00001a10 + 0x20*(i0)) argument
1857 #define NV30_3D_TEX_FILTER(i0) (0x00001a14 + 0x20*(i0)) argument
1879 #define NV30_3D_TEX_NPOT_SIZE(i0) (0x00001a18 + 0x20*(i0)) argument
1887 #define NV30_3D_TEX_BORDER_COLOR(i0) (0x00001a1c + 0x20*(i0)) argument
1899 #define NV30_3D_VTX_ATTR_4F(i0) (0x00001c00 + 0x10*(i0)) argument
1904 #define NV30_3D_VTX_ATTR_4F_X(i0) (0x00001c00 + 0x10*(i0)) argument
1906 #define NV30_3D_VTX_ATTR_4F_Y(i0) (0x00001c04 + 0x10*(i0)) argument
1908 #define NV30_3D_VTX_ATTR_4F_Z(i0) (0x00001c08 + 0x10*(i0)) argument
1910 #define NV30_3D_VTX_ATTR_4F_W(i0) (0x00001c0c + 0x10*(i0)) argument
1978 #define NV30_3D_BACK_MATERIAL_SHININESS(i0) (0x00001e20 + 0x4*(i0)) argument
1982 #define NV30_3D_VTX_ATTR_1F(i0) (0x00001e40 + 0x4*(i0)) argument
1995 #define NV30_3D_POINT_PARAMETERS(i0) (0x00001ec0 + 0x4*(i0)) argument
2021 #define NV30_3D_VP_UPLOAD_CONST(i0) (0x00001f00 + 0x10*(i0)) argument
2026 #define NV30_3D_VP_UPLOAD_CONST_X(i0) (0x00001f00 + 0x10*(i0)) argument
2028 #define NV30_3D_VP_UPLOAD_CONST_Y(i0) (0x00001f04 + 0x10*(i0)) argument
2030 #define NV30_3D_VP_UPLOAD_CONST_Z(i0) (0x00001f08 + 0x10*(i0)) argument
2032 #define NV30_3D_VP_UPLOAD_CONST_W(i0) (0x00001f0c + 0x10*(i0)) argument
2034 #define NV30_3D_UNK1F80(i0) (0x00001f80 + 0x4*(i0)) argument