Lines Matching refs:i0
103 #define NV50_3D_DMA_COLOR(i0) (0x000001c0 + 0x4*(i0)) argument
107 #define NV50_3D_RT(i0) (0x00000200 + 0x20*(i0)) argument
111 #define NV50_3D_RT_ADDRESS_HIGH(i0) (0x00000200 + 0x20*(i0)) argument
113 #define NV50_3D_RT_ADDRESS_LOW(i0) (0x00000204 + 0x20*(i0)) argument
115 #define NV50_3D_RT_FORMAT(i0) (0x00000208 + 0x20*(i0)) argument
117 #define NV50_3D_RT_TILE_MODE(i0) (0x0000020c + 0x20*(i0)) argument
125 #define NV50_3D_RT_LAYER_STRIDE(i0) (0x00000210 + 0x20*(i0)) argument
128 #define NV50_3D_RT_UNK14(i0) (0x00000214 + 0x20*(i0)) argument
130 #define NV50_3D_VTX_ATTR_1F(i0) (0x00000300 + 0x4*(i0)) argument
134 #define NV50_3D_VTX_ATTR_2H(i0) (0x00000340 + 0x4*(i0)) argument
142 #define NV50_3D_VTX_ATTR_2F_X(i0) (0x00000380 + 0x8*(i0)) argument
146 #define NV50_3D_VTX_ATTR_2F_Y(i0) (0x00000384 + 0x8*(i0)) argument
150 #define NV50_3D_VTX_ATTR_3F_X(i0) (0x00000400 + 0x10*(i0)) argument
154 #define NV50_3D_VTX_ATTR_3F_Y(i0) (0x00000404 + 0x10*(i0)) argument
158 #define NV50_3D_VTX_ATTR_3F_Z(i0) (0x00000408 + 0x10*(i0)) argument
162 #define NV50_3D_VTX_ATTR_4F_X(i0) (0x00000500 + 0x10*(i0)) argument
166 #define NV50_3D_VTX_ATTR_4F_Y(i0) (0x00000504 + 0x10*(i0)) argument
170 #define NV50_3D_VTX_ATTR_4F_Z(i0) (0x00000508 + 0x10*(i0)) argument
174 #define NV50_3D_VTX_ATTR_4F_W(i0) (0x0000050c + 0x10*(i0)) argument
178 #define NV50_3D_VTX_ATTR_4H_0(i0) (0x00000600 + 0x8*(i0)) argument
186 #define NV50_3D_VTX_ATTR_4H_1(i0) (0x00000604 + 0x8*(i0)) argument
194 #define NV50_3D_VTX_ATTR_2I(i0) (0x00000680 + 0x4*(i0)) argument
202 #define NV50_3D_VTX_ATTR_2NI(i0) (0x000006c0 + 0x4*(i0)) argument
210 #define NV50_3D_VTX_ATTR_4I_0(i0) (0x00000700 + 0x8*(i0)) argument
218 #define NV50_3D_VTX_ATTR_4I_1(i0) (0x00000704 + 0x8*(i0)) argument
226 #define NV50_3D_VTX_ATTR_4NI_0(i0) (0x00000780 + 0x8*(i0)) argument
234 #define NV50_3D_VTX_ATTR_4NI_1(i0) (0x00000784 + 0x8*(i0)) argument
242 #define NV50_3D_VTX_ATTR_4UB(i0) (0x00000800 + 0x4*(i0)) argument
254 #define NV50_3D_VTX_ATTR_4B(i0) (0x00000840 + 0x4*(i0)) argument
266 #define NV50_3D_VTX_ATTR_4NUB(i0) (0x00000880 + 0x4*(i0)) argument
278 #define NV50_3D_VTX_ATTR_4NB(i0) (0x000008c0 + 0x4*(i0)) argument
290 #define NV50_3D_VERTEX_ARRAY_FETCH(i0) (0x00000900 + 0x10*(i0)) argument
297 #define NV50_3D_VERTEX_ARRAY_START_HIGH(i0) (0x00000904 + 0x10*(i0)) argument
301 #define NV50_3D_VERTEX_ARRAY_START_LOW(i0) (0x00000908 + 0x10*(i0)) argument
305 #define NV50_3D_VERTEX_ARRAY_DIVISOR(i0) (0x0000090c + 0x10*(i0)) argument
309 #define NV50_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0)) argument
313 #define NV50_3D_VIEWPORT_SCALE_Y(i0) (0x00000a04 + 0x20*(i0)) argument
317 #define NV50_3D_VIEWPORT_SCALE_Z(i0) (0x00000a08 + 0x20*(i0)) argument
321 #define NV50_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0)) argument
325 #define NV50_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0)) argument
329 #define NV50_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0)) argument
333 #define NV50_3D_VIEWPORT_HORIZ(i0) (0x00000c00 + 0x10*(i0)) argument
341 #define NV50_3D_VIEWPORT_VERT(i0) (0x00000c04 + 0x10*(i0)) argument
349 #define NV50_3D_DEPTH_RANGE_NEAR(i0) (0x00000c08 + 0x10*(i0)) argument
353 #define NV50_3D_DEPTH_RANGE_FAR(i0) (0x00000c0c + 0x10*(i0)) argument
357 #define NV50_3D_CLIP_RECT_HORIZ(i0) (0x00000d00 + 0x8*(i0)) argument
365 #define NV50_3D_CLIP_RECT_VERT(i0) (0x00000d04 + 0x8*(i0)) argument
373 #define NV50_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0)) argument
381 #define NV50_3D_CLIPID_REGION_VERT(i0) (0x00000d44 + 0x8*(i0)) argument
406 #define NV50_3D_UNK0D6C(i0) (0x00000d6c + 0x4*(i0)) argument
420 #define NV50_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0)) argument
465 #define NV50_3D_VTX_ATTR_MASK_UNK0DD0(i0) (0x00000dd0 + 0x4*(i0)) argument
497 #define NV50_3D_SCISSOR_ENABLE(i0) (0x00000e00 + 0x10*(i0)) argument
501 #define NV50_3D_SCISSOR_HORIZ(i0) (0x00000e04 + 0x10*(i0)) argument
509 #define NV50_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0)) argument
523 #define NV50_3D_CB_DATA(i0) (0x00000f04 + 0x4*(i0)) argument
541 #define NV50_3D_UNK0F60(i0) (0x00000f60 + 0x4*(i0)) argument
567 #define NV50_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0)) argument
587 #define NV50_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0)) argument
630 #define NV50_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001000 + 0x4*(i0)) argument
634 #define NV50_3D_UNK1040(i0) (0x00001040 + 0x4*(i0)) argument
638 #define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH(i0) (0x00001080 + 0x8*(i0)) argument
642 #define NV50_3D_VERTEX_ARRAY_LIMIT_LOW(i0) (0x00001084 + 0x8*(i0)) argument
672 #define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT(i0) (0x00001120 + 0x4*(i0)) argument
676 #define NVA3_3D_VP_ATTR_EN_ALT(i0) (0x00001130 + 0x4*(i0)) argument
754 #define NVA0_3D_VTX_ATTR_DATA(i0) (0x00001150 + 0x4*(i0)) argument
758 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT(i0) (0x00001160 + 0x4*(i0)) argument
837 #define NV50_3D_RT_HORIZ(i0) (0x00001240 + 0x8*(i0)) argument
844 #define NV50_3D_RT_VERT(i0) (0x00001244 + 0x8*(i0)) argument
939 #define NV50_3D_PM_SET(i0) (0x000012f0 + 0x4*(i0)) argument
990 #define NV50_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0)) argument
1038 #define NV50_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0)) argument
1110 #define NV50_3D_TEX_LIMITS(i0) (0x000013b4 + 0x4*(i0)) argument
1122 #define NV50_3D_POINT_COORD_REPLACE_MAP(i0) (0x000013c0 + 0x4*(i0)) argument
1165 #define NV50_3D_BIND_TSC(i0) (0x00001444 + 0x8*(i0)) argument
1174 #define NV50_3D_BIND_TIC(i0) (0x00001448 + 0x8*(i0)) argument
1183 #define NV50_3D_BIND_TSC2(i0) (0x00001468 + 0x8*(i0)) argument
1192 #define NV50_3D_BIND_TIC2(i0) (0x0000146c + 0x8*(i0)) argument
1201 #define NV50_3D_STRMOUT_MAP(i0) (0x00001480 + 0x4*(i0)) argument
1269 #define NV50_3D_NOPERSPECTIVE_BITMAP(i0) (0x00001540 + 0x4*(i0)) argument
1304 #define NV50_3D_PM_CONTROL(i0) (0x00001580 + 0x4*(i0)) argument
1477 #define NV50_3D_VP_ATTR_EN(i0) (0x00001650 + 0x4*(i0)) argument
1552 #define NV50_3D_COVERAGE_LUT(i0) (0x00001670 + 0x4*(i0)) argument
1614 #define NV50_3D_VP_RESULT_MAP(i0) (0x000016bc + 0x4*(i0)) argument
1626 #define NV50_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001700 + 0x4*(i0)) argument
1630 #define NVA0_3D_STRMOUT_OFFSET(i0) (0x00001780 + 0x4*(i0)) argument
1651 #define NV50_3D_GP_RESULT_MAP(i0) (0x000017fc + 0x4*(i0)) argument
1665 #define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT(i0) (0x00001880 + 0x4*(i0)) argument
1870 #define NV50_3D_UNK19D8(i0) (0x000019d8 + 0x4*(i0)) argument
1874 #define NV50_3D_RT_COMP_ENABLE(i0) (0x000019e0 + 0x4*(i0)) argument
1878 #define NV50_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0)) argument
1905 #define NV50_3D_UNK1A40(i0) (0x00001a40 + 0x4*(i0)) argument
1925 #define NV50_3D_STRMOUT_ADDRESS_HIGH(i0) (0x00001a80 + 0x10*(i0)) argument
1929 #define NV50_3D_STRMOUT_ADDRESS_LOW(i0) (0x00001a84 + 0x10*(i0)) argument
1933 #define NV50_3D_STRMOUT_NUM_ATTRIBS(i0) (0x00001a88 + 0x10*(i0)) argument
1938 #define NVA0_3D_STRMOUT_OFFSET_LIMIT(i0) (0x00001a8c + 0x10*(i0)) argument
1942 #define NV50_3D_VERTEX_ARRAY_ATTRIB(i0) (0x00001ac0 + 0x4*(i0)) argument
2042 #define NVA3_3D_VP_RESULT_MAP_ALT(i0) (0x00001b3c + 0x4*(i0)) argument
2054 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT(i0) (0x00001c00 + 0x10*(i0)) argument
2061 #define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT(i0) (0x00001c04 + 0x10*(i0)) argument
2065 #define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT(i0) (0x00001c08 + 0x10*(i0)) argument
2069 #define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT(i0) (0x00001c0c + 0x10*(i0)) argument
2073 #define NVA3_3D_IBLEND(i0) (0x00001e00 + 0x20*(i0)) argument
2077 #define NVA3_3D_IBLEND_SEPARATE_ALPHA(i0) (0x00001e00 + 0x20*(i0)) argument
2079 #define NVA3_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0)) argument
2086 #define NVA3_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0)) argument
2088 #define NVA3_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0)) argument
2090 #define NVA3_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0)) argument
2097 #define NVA3_3D_IBLEND_FUNC_SRC_ALPHA(i0) (0x00001e14 + 0x20*(i0)) argument
2099 #define NVA3_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0)) argument
2101 #define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT(i0) (0x00001f00 + 0x8*(i0)) argument
2105 #define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT(i0) (0x00001f04 + 0x8*(i0)) argument