Lines Matching refs:GCOMP
122 rgba[i][GCOMP] = CHAN_TO_FLOAT(rgbaChan[i][GCOMP]); in texture_combine()
209 dst[i][GCOMP] = 1.0F - src[i][GCOMP]; in texture_combine()
216 dst[i][GCOMP] = in texture_combine()
223 dst[i][GCOMP] = in texture_combine()
309 rgba[i][GCOMP] = arg0[i][GCOMP] * scaleRGB; in texture_combine()
316 rgba[i][GCOMP] = arg0[i][GCOMP] * arg1[i][GCOMP] * scaleRGB; in texture_combine()
326 rgba[i][GCOMP] = (arg0[i][GCOMP] * arg1[i][GCOMP] + in texture_combine()
327 arg2[i][GCOMP] * arg3[i][GCOMP]) * scaleRGB; in texture_combine()
336 rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP]) * scaleRGB; in texture_combine()
347 rgba[i][GCOMP] = (arg0[i][GCOMP] * arg1[i][GCOMP] + in texture_combine()
348 arg2[i][GCOMP] * arg3[i][GCOMP] - 0.5F) * scaleRGB; in texture_combine()
356 rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] - 0.5F) * scaleRGB; in texture_combine()
365 rgba[i][GCOMP] = (arg0[i][GCOMP] * arg2[i][GCOMP] + in texture_combine()
366 arg1[i][GCOMP] * (1.0F - arg2[i][GCOMP])) * scaleRGB; in texture_combine()
374 rgba[i][GCOMP] = (arg0[i][GCOMP] - arg1[i][GCOMP]) * scaleRGB; in texture_combine()
383 (arg0[i][GCOMP] - 0.5F) * (arg1[i][GCOMP] - 0.5F) + in texture_combine()
387 rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = dot; in texture_combine()
395 (arg0[i][GCOMP] - 0.5F) * (arg1[i][GCOMP] - 0.5F) + in texture_combine()
399 rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = dot; in texture_combine()
406 rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) + in texture_combine()
407 arg1[i][GCOMP]) * scaleRGB; in texture_combine()
416 rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) + in texture_combine()
417 arg1[i][GCOMP] - 0.5F) * scaleRGB; in texture_combine()
426 rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) - in texture_combine()
427 arg1[i][GCOMP]) * scaleRGB; in texture_combine()
437 rgba[i][GCOMP] = 0.0; in texture_combine()
545 UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][GCOMP], rgba[i][GCOMP]); in texture_combine()
585 texels[i][GCOMP] = vector[swzG]; in swizzle_texels()
638 primary_rgba[i][GCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][GCOMP]); in _swrast_texture_span()