Lines Matching refs:BCOMP
110 texel[BCOMP] = src[2]; in FETCH()
128 texel[BCOMP] = _mesa_half_to_float(src[2]); in FETCH()
145 texel[BCOMP] = src[2]; in FETCH()
163 texel[BCOMP] = _mesa_half_to_float(src[2]); in FETCH()
181 texel[BCOMP] = 0.0F; in FETCH()
199 texel[BCOMP] = 0.0F; in FETCH()
217 texel[BCOMP] = src[0]; in FETCH()
235 texel[BCOMP] = _mesa_half_to_float(src[0]); in FETCH()
253 texel[BCOMP] = src[0]; in FETCH()
271 texel[BCOMP] = _mesa_half_to_float(src[0]); in FETCH()
289 texel[BCOMP] = in FETCH()
307 texel[BCOMP] = in FETCH()
325 texel[BCOMP] = 0.0F; in FETCH()
343 texel[BCOMP] = 0.0F; in FETCH()
361 texel[BCOMP] = 0.0F; in FETCH()
379 texel[BCOMP] = 0.0F; in FETCH()
399 texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); in FETCH()
417 texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); in FETCH()
433 texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); in FETCH()
449 texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); in FETCH()
465 texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); in FETCH()
481 texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); in FETCH()
497 texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); in FETCH()
513 texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); in FETCH()
529 texel[BCOMP] = UBYTE_TO_FLOAT( src[0] ); in FETCH()
545 texel[BCOMP] = UBYTE_TO_FLOAT( src[2] ); in FETCH()
565 texel[BCOMP] = ((s ) & 0x1f) * (1.0F / 31.0F); in FETCH()
582 texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); in FETCH()
599 texel[BCOMP] = ((s ) & 0xf) * (1.0F / 15.0F); in FETCH()
615 texel[BCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F); in FETCH()
631 texel[BCOMP] = ((s >> 1) & 0x1f) * (1.0F / 31.0F); in FETCH()
647 texel[BCOMP] = ((s >> 0) & 0x1f) * (1.0F / 31.0F); in FETCH()
664 texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); in FETCH()
681 texel[BCOMP] = ((s >> 0) & 0x3ff) * (1.0F / 1023.0F); in FETCH()
697 texel[BCOMP] = 0.0; in FETCH()
713 texel[BCOMP] = 0.0; in FETCH()
729 texel[BCOMP] = (s & 0xf) * (1.0F / 15.0F); in FETCH()
745 texel[BCOMP] = UBYTE_TO_FLOAT( s & 0xff ); in FETCH()
761 texel[BCOMP] = 0.0; in FETCH()
777 texel[BCOMP] = 0.0; in FETCH()
793 texel[BCOMP] = UBYTE_TO_FLOAT( s >> 8 ); in FETCH()
809 texel[BCOMP] = 0.0; in FETCH()
825 texel[BCOMP] = 0.0; in FETCH()
841 texel[BCOMP] = USHORT_TO_FLOAT( s & 0xffff ); in FETCH()
857 texel[BCOMP] = USHORT_TO_FLOAT( s >> 16 ); in FETCH()
874 texel[BCOMP] = ((s ) & 0x3) * (1.0F / 3.0F); in FETCH()
890 texel[BCOMP] = 0.0F; in FETCH()
906 texel[BCOMP] = 0.0F; in FETCH()
922 texel[BCOMP] = UBYTE_TO_FLOAT( src[0] ); in FETCH()
938 texel[BCOMP] = USHORT_TO_FLOAT( src[0] ); in FETCH()
954 texel[BCOMP] = in FETCH()
970 texel[BCOMP] = in FETCH()
985 texel[BCOMP] = nonlinear_to_linear(src[0]); in FETCH()
998 texel[BCOMP] = nonlinear_to_linear( (s >> 8) & 0xff ); in FETCH()
1011 texel[BCOMP] = nonlinear_to_linear( (s ) & 0xff ); in FETCH()
1024 texel[BCOMP] = nonlinear_to_linear(src[0]); in FETCH()
1037 texel[BCOMP] = nonlinear_to_linear(src[0]); in FETCH()
1053 texel[BCOMP] = (GLfloat) src[2]; in FETCH()
1069 texel[BCOMP] = (GLfloat) src[2]; in FETCH()
1085 texel[BCOMP] = (GLfloat) src[2]; in FETCH()
1101 texel[BCOMP] = (GLfloat) src[2]; in FETCH()
1117 texel[BCOMP] = (GLfloat) src[2]; in FETCH()
1133 texel[BCOMP] = (GLfloat) src[2]; in FETCH()
1150 texel[BCOMP] = 0; in FETCH()
1163 texel[BCOMP] = 0.0F; in FETCH()
1178 texel[BCOMP] = 0.0F; in FETCH()
1193 texel[BCOMP] = BYTE_TO_FLOAT_TEX( s ); in FETCH()
1208 texel[BCOMP] = in FETCH()
1223 texel[BCOMP] = 0.0F; in FETCH()
1238 texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) ); in FETCH()
1253 texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); in FETCH()
1268 texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); in FETCH()
1280 texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) ); in FETCH()
1297 texel[BCOMP] = 0.0F; in FETCH()
1313 texel[BCOMP] = 0.0F; in FETCH()
1329 texel[BCOMP] = SHORT_TO_FLOAT_TEX( s ); in FETCH()
1345 texel[BCOMP] = in FETCH()
1361 texel[BCOMP] = 0.0F; in FETCH()
1377 texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[0] ); in FETCH()
1393 texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] ); in FETCH()
1409 texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] ); in FETCH()
1426 texel[BCOMP] = USHORT_TO_FLOAT( s[2] ); in FETCH()
1457 texel[BCOMP] = CLAMP(b, 0.0F, 1.0F); in FETCH()
1487 texel[BCOMP] = CLAMP(b, 0.0F, 1.0F); in FETCH()
1564 texel[BCOMP] = 0.0F; in FETCH()