Lines Matching refs:GLbyte
1050 const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4); in FETCH()
1147 const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 2); in FETCH()
1160 const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); in FETCH()
1175 const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); in FETCH()
1190 const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); in FETCH()
1205 const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); in FETCH()
1221 texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) ); in FETCH()
1222 texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); in FETCH()
1238 texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) ); in FETCH()
1239 texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); in FETCH()
1251 texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) ); in FETCH()
1252 texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) ); in FETCH()
1253 texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); in FETCH()
1266 texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) ); in FETCH()
1267 texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) ); in FETCH()
1268 texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); in FETCH()
1269 texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) ); in FETCH()
1278 texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) ); in FETCH()
1279 texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); in FETCH()
1280 texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) ); in FETCH()
1281 texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) ); in FETCH()