Lines Matching refs:noiseY
398 Noise noiseY(noiseVector.y()); in noise2D() local
405 noiseY.noisePositionIntegerValue = in noise2D()
406 checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()
409 noiseY.nextNoisePositionIntegerValue = in noise2D()
410 checkNoise(noiseY.nextNoisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()
413 noiseY.noisePositionIntegerValue &= kBlockMask; in noise2D()
415 noiseY.nextNoisePositionIntegerValue &= kBlockMask; in noise2D()
420 int b00 = (i + noiseY.noisePositionIntegerValue) & kBlockMask; in noise2D()
421 int b10 = (j + noiseY.noisePositionIntegerValue) & kBlockMask; in noise2D()
422 int b01 = (i + noiseY.nextNoisePositionIntegerValue) & kBlockMask; in noise2D()
423 int b11 = (j + noiseY.nextNoisePositionIntegerValue) & kBlockMask; in noise2D()
425 SkScalar sy = smoothCurve(noiseY.noisePositionFractionValue); in noise2D()
428 noiseY.noisePositionFractionValue); // Offset (0,0) in noise2D()