Lines Matching refs:noiseY
332 Noise noiseY(noiseVector.y()); in noise2D() local
339 noiseY.noisePositionIntegerValue = in noise2D()
340 checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()
343 noiseY.nextNoisePositionIntegerValue = in noise2D()
344 checkNoise(noiseY.nextNoisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()
347 noiseY.noisePositionIntegerValue &= kBlockMask; in noise2D()
349 noiseY.nextNoisePositionIntegerValue &= kBlockMask; in noise2D()
354 int b00 = (i + noiseY.noisePositionIntegerValue) & kBlockMask; in noise2D()
355 int b10 = (j + noiseY.noisePositionIntegerValue) & kBlockMask; in noise2D()
356 int b01 = (i + noiseY.nextNoisePositionIntegerValue) & kBlockMask; in noise2D()
357 int b11 = (j + noiseY.nextNoisePositionIntegerValue) & kBlockMask; in noise2D()
359 SkScalar sy = smoothCurve(noiseY.noisePositionFractionValue); in noise2D()
362 noiseY.noisePositionFractionValue); // Offset (0,0) in noise2D()