Lines Matching refs:GrGLuint
73 GrGLuint programId, in compileAndAttachShaders()
75 SkTDArray<GrGLuint>* shaderIds, in compileAndAttachShaders()
79 GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(), in compileAndAttachShaders()
106 GrGLuint programID; in finalize()
120 SkTDArray<GrGLuint> shadersToDelete; in finalize()
173 void GrGLProgramBuilder::bindProgramResourceLocations(GrGLuint programID) { in bindProgramResourceLocations()
199 bool GrGLProgramBuilder::checkLinkStatus(GrGLuint programID) { in checkLinkStatus()
223 void GrGLProgramBuilder::resolveProgramResourceLocations(GrGLuint programID) { in resolveProgramResourceLocations()
242 void GrGLProgramBuilder::cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs) { in cleanupProgram()
247 void GrGLProgramBuilder::cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs) { in cleanupShaders()
253 GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) { in createProgram()