Lines Matching refs:GrGLuint
82 GrGLvoid attachShader(GrGLuint programID, GrGLuint shaderID) override { in attachShader()
94 GrGLvoid bindTexture(GrGLenum target, GrGLuint textureID) override { in bindTexture()
204 GrGLvoid useProgram(GrGLuint programID) override { in useProgram()
212 GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint frameBufferID) override { in bindFramebuffer()
226 GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderBufferID) override { in bindRenderbuffer()
237 GrGLvoid deleteTextures(GrGLsizei n, const GrGLuint* textures) override { in deleteTextures()
292 GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint *frameBuffers) override { in deleteFramebuffers()
317 GrGLvoid deleteRenderbuffers(GrGLsizei n,const GrGLuint *renderBuffers) override { in deleteRenderbuffers()
393 GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, in namedRenderbufferStorage()
398 GrGLvoid namedRenderbufferStorageMultisample(GrGLuint renderbuffer, GrGLsizei samples, in namedRenderbufferStorageMultisample()
407 GrGLuint renderBufferID) override { in framebufferRenderbuffer()
441 GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment, in namedFramebufferRenderbuffer()
443 GrGLuint renderbuffer) override { in namedFramebufferRenderbuffer()
449 GrGLuint textureID, GrGLint level) override { in framebufferTexture2D()
488 GrGLenum textarget, GrGLuint texture, GrGLint level, in framebufferTexture2DMultisample()
493 GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment, in namedFramebufferTexture1D()
494 GrGLenum textarget, GrGLuint texture, in namedFramebufferTexture1D()
499 GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment, in namedFramebufferTexture2D()
500 GrGLenum textarget, GrGLuint texture, in namedFramebufferTexture2D()
505 GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment, in namedFramebufferTexture3D()
506 GrGLenum textarget, GrGLuint texture, GrGLint level, in namedFramebufferTexture3D()
511 GrGLuint createProgram() override { in createProgram()
518 GrGLuint createShader(GrGLenum type) override { in createShader()
531 GrGLvoid deleteProgram(GrGLuint programID) override { in deleteProgram()
544 GrGLvoid deleteShader(GrGLuint shaderID) override { in deleteShader()
557 GrGLvoid genBuffers(GrGLsizei n, GrGLuint* ids) override { in genBuffers()
561 GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint* ids) override { in genFramebuffers()
565 GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint* ids) override { in genRenderbuffers()
569 GrGLvoid genTextures(GrGLsizei n, GrGLuint* ids) override { in genTextures()
573 GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint* ids) override { in genVertexArrays()
577 GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) override { this->genGenericIds(n, ids); } in genQueries()
669 GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) override { in getMultisamplefv()
673 GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) override { in getProgramiv()
677 GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, in getProgramInfoLog()
695 GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) override { in getQueryObjecti64v()
699 GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) override { in getQueryObjectiv()
703 GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) override { in getQueryObjectui64v()
707 GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) override { in getQueryObjectuiv()
711 GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) override { in getShaderiv()
715 GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, in getShaderInfoLog()
738 const GrGLubyte* getStringi(GrGLenum name, GrGLuint i) override { in getStringi()
762 GrGLvoid deleteVertexArrays(GrGLsizei n, const GrGLuint* ids) override { in deleteVertexArrays()
781 GrGLvoid bindVertexArray(GrGLuint id) override { in bindVertexArray()
787 GrGLvoid bindBuffer(GrGLenum target, GrGLuint bufferID) override { in bindBuffer()
795 GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* ids) override { in deleteBuffers()
930 GrGLuint fCurrGenericID;
931 GrGLuint fCurrTextureUnit;
963 GrGLvoid genGenericIds(GrGLsizei n, GrGLuint* ids) { in genGenericIds()
969 GrGLvoid getInfoLog(GrGLuint object, GrGLsizei bufsize, GrGLsizei* length, in getInfoLog()
979 GrGLvoid getShaderOrProgramiv(GrGLuint object, GrGLenum pname, GrGLint* params) { in getShaderOrProgramiv()
1026 GrGLvoid genObjs(ObjTypes type, GrGLsizei n, GrGLuint* ids) { in genObjs()
1043 GrFakeRefObj* findObject(GrGLuint ID, ObjTypes type) { in findObject()