Lines Matching refs:attachment
405 GrGLenum attachment, in framebufferRenderbuffer() argument
410 GrAlwaysAssert(GR_GL_COLOR_ATTACHMENT0 == attachment || in framebufferRenderbuffer()
411 GR_GL_DEPTH_ATTACHMENT == attachment || in framebufferRenderbuffer()
412 GR_GL_STENCIL_ATTACHMENT == attachment); in framebufferRenderbuffer()
424 switch (attachment) { in framebufferRenderbuffer()
441 GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment, in namedFramebufferRenderbuffer() argument
448 GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, in framebufferTexture2D() argument
452 GrAlwaysAssert(GR_GL_COLOR_ATTACHMENT0 == attachment || in framebufferTexture2D()
453 GR_GL_DEPTH_ATTACHMENT == attachment || in framebufferTexture2D()
454 GR_GL_STENCIL_ATTACHMENT == attachment); in framebufferTexture2D()
471 switch (attachment) { in framebufferTexture2D()
487 GrGLvoid framebufferTexture2DMultisample(GrGLenum target, GrGLenum attachment, in framebufferTexture2DMultisample() argument
493 GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment, in namedFramebufferTexture1D() argument
499 GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment, in namedFramebufferTexture2D() argument
505 GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment, in namedFramebufferTexture3D() argument