Lines Matching refs:GLsizei

108 		LinkedVarying(const std::string &name, GLenum type, GLsizei size, int reg, int col);
114 GLsizei size;
148 bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
149 bool setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
150 bool setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
151 bool setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
152 …bool setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
153 …bool setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *valu…
154 …bool setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *valu…
155 …bool setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
156 …bool setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *valu…
157 …bool setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *valu…
158 …bool setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
159 …bool setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *valu…
160 …bool setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *valu…
161 bool setUniform1iv(GLint location, GLsizei count, const GLint *v);
162 bool setUniform2iv(GLint location, GLsizei count, const GLint *v);
163 bool setUniform3iv(GLint location, GLsizei count, const GLint *v);
164 bool setUniform4iv(GLint location, GLsizei count, const GLint *v);
165 bool setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
166 bool setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
167 bool setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
168 bool setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
170 bool getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params);
171 bool getUniformiv(GLint location, GLsizei *bufSize, GLint *params);
172 bool getUniformuiv(GLint location, GLsizei *bufSize, GLuint *params);
182 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog);
183 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
185 …void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type,…
189 …void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, G…
194 …void getActiveUniformBlockName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const;
198 …void setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode);
199 …void getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GL…
200 GLsizei getTransformFeedbackVaryingCount() const;
201 GLsizei getTransformFeedbackVaryingMaxLength() const;
236 bool applyUniform1bv(GLint location, GLsizei count, const GLboolean *v);
237 bool applyUniform2bv(GLint location, GLsizei count, const GLboolean *v);
238 bool applyUniform3bv(GLint location, GLsizei count, const GLboolean *v);
239 bool applyUniform4bv(GLint location, GLsizei count, const GLboolean *v);
240 bool applyUniform1fv(GLint location, GLsizei count, const GLfloat *v);
241 bool applyUniform2fv(GLint location, GLsizei count, const GLfloat *v);
242 bool applyUniform3fv(GLint location, GLsizei count, const GLfloat *v);
243 bool applyUniform4fv(GLint location, GLsizei count, const GLfloat *v);
244 bool applyUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value);
245 bool applyUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *value);
246 bool applyUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *value);
247 bool applyUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value);
248 bool applyUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *value);
249 bool applyUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *value);
250 bool applyUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value);
251 bool applyUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *value);
252 bool applyUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *value);
253 bool applyUniform1iv(GLint location, GLsizei count, const GLint *v);
254 bool applyUniform2iv(GLint location, GLsizei count, const GLint *v);
255 bool applyUniform3iv(GLint location, GLsizei count, const GLint *v);
256 bool applyUniform4iv(GLint location, GLsizei count, const GLint *v);
257 bool applyUniform1uiv(GLint location, GLsizei count, const GLuint *v);
258 bool applyUniform2uiv(GLint location, GLsizei count, const GLuint *v);
259 bool applyUniform3uiv(GLint location, GLsizei count, const GLuint *v);
260 bool applyUniform4uiv(GLint location, GLsizei count, const GLuint *v);
262 bool setUniformfv(GLint location, GLsizei count, const GLfloat *v, int numElements);
263 …bool setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, …
264 bool setUniformiv(GLint location, GLsizei count, const GLint *v, int numElements);
265 bool setUniformuiv(GLint location, GLsizei count, const GLuint *v, int numElements);