Lines Matching refs:mLevel
74 RenderbufferTexture2D::RenderbufferTexture2D(Texture2D *texture, GLint level) : mLevel(level) in RenderbufferTexture2D()
100 return mTexture2D->getRenderTarget(GL_TEXTURE_2D, mLevel); in getRenderTarget()
107 return mTexture2D->createSharedImage(GL_TEXTURE_2D, mLevel); in createSharedImage()
112 return mTexture2D->isShared(GL_TEXTURE_2D, mLevel); in isShared()
117 return mTexture2D->getWidth(GL_TEXTURE_2D, mLevel); in getWidth()
122 return mTexture2D->getHeight(GL_TEXTURE_2D, mLevel); in getHeight()
127 return mTexture2D->getFormat(GL_TEXTURE_2D, mLevel); in getFormat()
132 return mTexture2D->getInternalFormat(GL_TEXTURE_2D, mLevel); in getInternalFormat()
142 RenderbufferTexture3D::RenderbufferTexture3D(Texture3D *texture, GLint level, GLint layer) : mLevel… in RenderbufferTexture3D()
172 return mTexture3D->getRenderTarget(mTexture3D->getTarget(), mLevel); in getRenderTarget()
179 return mTexture3D->createSharedImage(mTexture3D->getTarget(), mLevel); in createSharedImage()
184 return mTexture3D->isShared(mTexture3D->getTarget(), mLevel); in isShared()
189 return mTexture3D->getWidth(mTexture3D->getTarget(), mLevel); in getWidth()
194 return mTexture3D->getHeight(mTexture3D->getTarget(), mLevel); in getHeight()
199 return mTexture3D->getDepth(mTexture3D->getTarget(), mLevel); in getDepth()
204 return mTexture3D->getFormat(mTexture3D->getTarget(), mLevel); in getFormat()
209 return mTexture3D->getInternalFormat(mTexture3D->getTarget(), mLevel); in getInternalFormat()
219 …extureCubeMap(TextureCubeMap *texture, GLenum target, GLint level) : mTarget(target), mLevel(level) in RenderbufferTextureCubeMap()
245 return mTextureCubeMap->getRenderTarget(mTarget, mLevel); in getRenderTarget()
252 return mTextureCubeMap->createSharedImage(mTarget, mLevel); in createSharedImage()
257 return mTextureCubeMap->isShared(mTarget, mLevel); in isShared()
262 return mTextureCubeMap->getWidth(mTarget, mLevel); in getWidth()
267 return mTextureCubeMap->getHeight(mTarget, mLevel); in getHeight()
272 return mTextureCubeMap->getFormat(mTarget, mLevel); in getFormat()
277 return mTextureCubeMap->getInternalFormat(mTarget, mLevel); in getInternalFormat()