Lines Matching refs:GLsizei
175 void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei…
176 GLint border, GLsizei imageSize, const GLvoid* data);
177 …SubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
178 GLenum format, GLsizei imageSize, const GLvoid* data);
179 …um target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GL…
180 …arget, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
184 void DeleteBuffers(GLsizei n, const GLuint* buffers);
185 void DeleteFencesNV(GLsizei n, const GLuint* fences);
186 void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
188 void DeleteQueriesEXT(GLsizei n, const GLuint *ids);
189 void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
191 void DeleteTextures(GLsizei n, const GLuint* textures);
198 void DrawArrays(GLenum mode, GLint first, GLsizei count);
199 void DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
200 void DrawArraysInstancedEXT(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
201 void DrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei…
203 void DrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
204 void DrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsiz…
215 void GenBuffers(GLsizei n, GLuint* buffers);
217 void GenFencesNV(GLsizei n, GLuint* fences);
218 void GenFramebuffers(GLsizei n, GLuint* framebuffers);
219 void GenQueriesEXT(GLsizei n, GLuint* ids);
220 void GenRenderbuffers(GLsizei n, GLuint* renderbuffers);
221 void GenTextures(GLsizei n, GLuint* textures);
222 void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, G…
223 void GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, …
224 void GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
235 void GetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
240 void GetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
242 void GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
246 void GetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
248 void GetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params);
268 void ReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
269 GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);
270 void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid…
272 …bufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width…
273 void RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
276 void Scissor(GLint x, GLint y, GLsizei width, GLsizei height);
277 void ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsi…
278 void ShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length);
286 void TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
292 void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei…
295 void Uniform1fv(GLint location, GLsizei count, const GLfloat* v);
297 void Uniform1iv(GLint location, GLsizei count, const GLint* v);
299 void Uniform2fv(GLint location, GLsizei count, const GLfloat* v);
301 void Uniform2iv(GLint location, GLsizei count, const GLint* v);
303 void Uniform3fv(GLint location, GLsizei count, const GLfloat* v);
305 void Uniform3iv(GLint location, GLsizei count, const GLint* v);
307 void Uniform4fv(GLint location, GLsizei count, const GLfloat* v);
309 void Uniform4iv(GLint location, GLsizei count, const GLint* v);
310 void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
311 void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
312 void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
323 …tribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLv…
324 GL_APICALL void Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
328 …3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei de…
330 …Lint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei de…
331 …vel, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
332 …arget, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint bor…
333 …nt xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum for…
339 GL_APICALL void DeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers);
340 GL_APICALL void GenRenderbuffersOES(GLsizei n, GLuint* renderbuffers);
341 GL_APICALL void RenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei…
345 GL_APICALL void DeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers);
346 GL_APICALL void GenFramebuffersOES(GLsizei n, GLuint* framebuffers);
352 GL_APICALL void DrawBuffersEXT(GLsizei n, const GLenum *bufs);
482 …pressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, in glCompressedTexImage2D()
483 … GLint border, GLsizei imageSize, const GLvoid* data) in glCompressedTexImage2D()
488 …SubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, in glCompressedTexSubImage2D()
489 … GLenum format, GLsizei imageSize, const GLvoid* data) in glCompressedTexSubImage2D()
494 …um target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GL… in glCopyTexImage2D()
499 …target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) in glCopyTexSubImage2D()
519 GL_APICALL void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers) in glDeleteBuffers()
524 GL_APICALL void GL_APIENTRY glDeleteFencesNV(GLsizei n, const GLuint* fences) in glDeleteFencesNV()
529 GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) in glDeleteFramebuffers()
534 GL_APICALL void GL_APIENTRY glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers) in glDeleteFramebuffersOES()
544 GL_APICALL void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint *ids) in glDeleteQueriesEXT()
549 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) in glDeleteRenderbuffers()
554 GL_APICALL void GL_APIENTRY glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers) in glDeleteRenderbuffersOES()
564 GL_APICALL void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures) in glDeleteTextures()
599 GL_APICALL void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) in glDrawArrays()
604 GL_APICALL void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* i… in glDrawElements()
609 …d GL_APIENTRY glDrawArraysInstancedEXT(GLenum mode, GLint first, GLsizei count, GLsizei instanceCo… in glDrawArraysInstancedEXT()
614 …PIENTRY glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const void *indices, G… in glDrawElementsInstancedEXT()
624 …GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei instanceCo… in glDrawArraysInstancedANGLE()
629 …ENTRY glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, G… in glDrawElementsInstancedANGLE()
694 GL_APICALL void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers) in glGenBuffers()
709 GL_APICALL void GL_APIENTRY glGenFencesNV(GLsizei n, GLuint* fences) in glGenFencesNV()
714 GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers) in glGenFramebuffers()
719 GL_APICALL void GL_APIENTRY glGenFramebuffersOES(GLsizei n, GLuint* framebuffers) in glGenFramebuffersOES()
724 GL_APICALL void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint* ids) in glGenQueriesEXT()
729 GL_APICALL void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) in glGenRenderbuffers()
734 GL_APICALL void GL_APIENTRY glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers) in glGenRenderbuffersOES()
739 GL_APICALL void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures) in glGenTextures()
744 …oid GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, … in glGetActiveAttrib()
749 …id GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, … in glGetActiveUniform()
754 GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, … in glGetAttachedShaders()
814 GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, G… in glGetProgramInfoLog()
844 GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLc… in glGetShaderInfoLog()
854 GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLch… in glGetShaderSource()
874 GL_APICALL void GL_APIENTRY glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLf… in glGetnUniformfvEXT()
884 GL_APICALL void GL_APIENTRY glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLi… in glGetnUniformivEXT()
994 GL_APICALL void GL_APIENTRY glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, in glReadnPixelsEXT()
995 … GLenum format, GLenum type, GLsizei bufSize, GLvoid *data) in glReadnPixelsEXT()
1000 GL_APICALL void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum fo… in glReadPixels()
1010 …bufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width… in glRenderbufferStorageMultisampleANGLE()
1015 …APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) in glRenderbufferStorage()
1020 …ENTRY glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) in glRenderbufferStorageOES()
1035 GL_APICALL void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) in glScissor()
1040 …L void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLv… in glShaderBinary()
1045 GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar *const *strin… in glShaderSource()
1085 …ENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, in glTexImage2D()
1111 …SubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, in glTexSubImage2D()
1122 GL_APICALL void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat* v) in glUniform1fv()
1132 GL_APICALL void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v) in glUniform1iv()
1142 GL_APICALL void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat* v) in glUniform2fv()
1152 GL_APICALL void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v) in glUniform2iv()
1162 GL_APICALL void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat* v) in glUniform3fv()
1172 GL_APICALL void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v) in glUniform3iv()
1182 GL_APICALL void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v) in glUniform4fv()
1192 GL_APICALL void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v) in glUniform4iv()
1197 GL_APICALL void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, … in glUniformMatrix2fv()
1202 GL_APICALL void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, … in glUniformMatrix3fv()
1207 GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, … in glUniformMatrix4fv()
1262 …tribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLv… in glVertexAttribPointer()
1267 GL_APICALL void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) in glViewport()
1283 …3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei de… in glTexImage3DOES()
1289 …Lint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei de… in glTexSubImage3DOES()
1294 …evel, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) in glCopyTexSubImage3DOES()
1299 …arget, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint bor… in glCompressedTexImage3DOES()
1304 …nt xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum for… in glCompressedTexSubImage3DOES()
1324 GL_APICALL void GL_APIENTRY glDrawBuffersEXT(GLsizei n, const GLenum *bufs) in glDrawBuffersEXT()