Lines Matching refs:RoundInt
342 *Pointer<Byte>(element) = Byte(RoundInt(Float(c.x))); in write()
345 if(writeA) { *Pointer<Byte>(element) = Byte(RoundInt(Float(c.w))); } in write()
356 if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); } in write()
357 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()
358 if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); } in write()
359 if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); } in write()
372 if(writeR) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.x))); } in write()
373 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()
374 if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } in write()
375 if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); } in write()
387 if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); } in write()
388 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()
389 if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); } in write()
403 if(writeR) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.x))); } in write()
404 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()
405 if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } in write()
410 if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); } in write()
411 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()
412 if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); } in write()
415 if(writeR) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.x))); } in write()
416 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()
417 if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } in write()
455 if(writeA) { *Pointer<SByte>(element + 3) = SByte(RoundInt(Float(c.w))); } in write()
462 if(writeB) { *Pointer<SByte>(element + 2) = SByte(RoundInt(Float(c.z))); } in write()
465 if(writeG) { *Pointer<SByte>(element + 1) = SByte(RoundInt(Float(c.y))); } in write()
468 if(writeR) { *Pointer<SByte>(element) = SByte(RoundInt(Float(c.x))); } in write()
471 if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); } in write()
477 if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } in write()
480 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()
483 if(writeR) { *Pointer<Byte>(element) = Byte(RoundInt(Float(c.x))); } in write()
488 *Pointer<Short4>(element) = Short4(RoundInt(c)); in write()
492 if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } in write()
493 if(writeG) { *Pointer<Short>(element + 2) = Short(RoundInt(Float(c.y))); } in write()
494 if(writeB) { *Pointer<Short>(element + 4) = Short(RoundInt(Float(c.z))); } in write()
495 if(writeA) { *Pointer<Short>(element + 6) = Short(RoundInt(Float(c.w))); } in write()
501 *Pointer<Short4>(element) = Short4(RoundInt(c)); in write()
505 if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } in write()
506 if(writeG) { *Pointer<Short>(element + 2) = Short(RoundInt(Float(c.y))); } in write()
507 if(writeB) { *Pointer<Short>(element + 4) = Short(RoundInt(Float(c.z))); } in write()
514 *Pointer<UInt>(element) = UInt(As<Long>(Short4(RoundInt(c)))); in write()
518 if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } in write()
519 if(writeG) { *Pointer<Short>(element + 2) = Short(RoundInt(Float(c.y))); } in write()
523 if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } in write()
529 *Pointer<UShort4>(element) = UShort4(RoundInt(c)); in write()
533 if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } in write()
534 if(writeG) { *Pointer<UShort>(element + 2) = UShort(RoundInt(Float(c.y))); } in write()
535 if(writeB) { *Pointer<UShort>(element + 4) = UShort(RoundInt(Float(c.z))); } in write()
536 if(writeA) { *Pointer<UShort>(element + 6) = UShort(RoundInt(Float(c.w))); } in write()
542 *Pointer<UShort4>(element) = UShort4(RoundInt(c)); in write()
546 if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } in write()
547 if(writeG) { *Pointer<UShort>(element + 2) = UShort(RoundInt(Float(c.y))); } in write()
548 if(writeB) { *Pointer<UShort>(element + 4) = UShort(RoundInt(Float(c.z))); } in write()
556 *Pointer<UInt>(element) = UInt(As<Long>(UShort4(RoundInt(c)))); in write()
560 if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } in write()
561 if(writeG) { *Pointer<UShort>(element + 2) = UShort(RoundInt(Float(c.y))); } in write()
565 if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } in write()
570 *Pointer<Int4>(element) = RoundInt(c); in write()
574 if(writeR) { *Pointer<Int>(element) = RoundInt(Float(c.x)); } in write()
575 if(writeG) { *Pointer<Int>(element + 4) = RoundInt(Float(c.y)); } in write()
576 if(writeB) { *Pointer<Int>(element + 8) = RoundInt(Float(c.z)); } in write()
577 if(writeA) { *Pointer<Int>(element + 12) = RoundInt(Float(c.w)); } in write()
583 *Pointer<Int4>(element) = RoundInt(c); in write()
587 if(writeR) { *Pointer<Int>(element) = RoundInt(Float(c.x)); } in write()
588 if(writeG) { *Pointer<Int>(element + 4) = RoundInt(Float(c.y)); } in write()
589 if(writeB) { *Pointer<Int>(element + 8) = RoundInt(Float(c.z)); } in write()
594 if(writeG) { *Pointer<Int>(element + 4) = RoundInt(Float(c.y)); } in write()
596 if(writeR) { *Pointer<Int>(element) = RoundInt(Float(c.x)); } in write()
601 *Pointer<UInt4>(element) = UInt4(RoundInt(c)); in write()
605 if(writeR) { *Pointer<UInt>(element) = As<UInt>(RoundInt(Float(c.x))); } in write()
606 if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(RoundInt(Float(c.y))); } in write()
607 if(writeB) { *Pointer<UInt>(element + 8) = As<UInt>(RoundInt(Float(c.z))); } in write()
608 if(writeA) { *Pointer<UInt>(element + 12) = As<UInt>(RoundInt(Float(c.w))); } in write()
614 *Pointer<UInt4>(element) = UInt4(RoundInt(c)); in write()
618 if(writeR) { *Pointer<UInt>(element) = As<UInt>(RoundInt(Float(c.x))); } in write()
619 if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(RoundInt(Float(c.y))); } in write()
620 if(writeB) { *Pointer<UInt>(element + 8) = As<UInt>(RoundInt(Float(c.z))); } in write()
625 if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(RoundInt(Float(c.y))); } in write()
627 if(writeR) { *Pointer<UInt>(element) = As<UInt>(RoundInt(Float(c.x))); } in write()
632 *Pointer<UShort>(element) = UShort(RoundInt(Float(c.z)) | in write()
633 (RoundInt(Float(c.y)) << Int(5)) | in write()
634 (RoundInt(Float(c.x)) << Int(11))); in write()
641 (UShort(RoundInt(Float(c.z)) | in write()
642 (RoundInt(Float(c.y)) << Int(5)) | in write()
643 (RoundInt(Float(c.x)) << Int(11))) & UShort(mask)); in write()
649 *Pointer<UInt>(element) = UInt(RoundInt(Float(c.x)) | in write()
650 (RoundInt(Float(c.y)) << 10) | in write()
651 (RoundInt(Float(c.z)) << 20) | in write()
652 (RoundInt(Float(c.w)) << 30)); in write()
662 (UInt(RoundInt(Float(c.x)) | in write()
663 (RoundInt(Float(c.y)) << 10) | in write()
664 (RoundInt(Float(c.z)) << 20) | in write()
665 (RoundInt(Float(c.w)) << 30)) & UInt(mask)); in write()
669 *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); in write()
672 *Pointer<UInt>(element) = UInt(RoundInt(Float(c.x))); in write()
675 *Pointer<UInt>(element) = UInt(RoundInt(Float(c.x))); in write()