Lines Matching refs:float4
32 unsigned int Clipper::computeClipFlags(const float4 &v) in computeClipFlags()
85 const float4 **V = polygon.P[polygon.i]; in clipNear()
86 const float4 **T = polygon.P[polygon.i + 1]; in clipNear()
123 const float4 **V = polygon.P[polygon.i]; in clipFar()
124 const float4 **T = polygon.P[polygon.i + 1]; in clipFar()
161 const float4 **V = polygon.P[polygon.i]; in clipLeft()
162 const float4 **T = polygon.P[polygon.i + 1]; in clipLeft()
199 const float4 **V = polygon.P[polygon.i]; in clipRight()
200 const float4 **T = polygon.P[polygon.i + 1]; in clipRight()
237 const float4 **V = polygon.P[polygon.i]; in clipTop()
238 const float4 **T = polygon.P[polygon.i + 1]; in clipTop()
275 const float4 **V = polygon.P[polygon.i]; in clipBottom()
276 const float4 **T = polygon.P[polygon.i + 1]; in clipBottom()
313 const float4 **V = polygon.P[polygon.i]; in clipPlane()
314 const float4 **T = polygon.P[polygon.i + 1]; in clipPlane()
349 …inline void Clipper::clipEdge(float4 &Vo, const float4 &Vi, const float4 &Vj, float di, float dj) … in clipEdge()