Lines Matching refs:dv2
754 Float4 dv2; in blendTexture() local
757 dv2 = dv; in blendTexture()
759 dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); in blendTexture()
760 du += dv2; in blendTexture()
779 Float4 dv2; in blendTexture() local
782 dv2 = dv; in blendTexture()
785 dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); in blendTexture()
786 du += dv2; in blendTexture()
1696 Float4 dv2 = dv; in TEXBEM() local
1699 dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); in TEXBEM()
1700 du += dv2; in TEXBEM()
1717 Float4 dv2 = dv; in TEXBEML() local
1720 dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); in TEXBEML()
1721 du += dv2; in TEXBEML()