Lines Matching refs:oC

78 				oC[i] = Vector4f(0.0f, 0.0f, 0.0f, 0.0f);  in applyShader()
391 if(dst.x) pDst.x = oC[dst.index].x; in applyShader()
392 if(dst.y) pDst.y = oC[dst.index].y; in applyShader()
393 if(dst.z) pDst.z = oC[dst.index].z; in applyShader()
394 if(dst.w) pDst.w = oC[dst.index].w; in applyShader()
400 if(dst.x) pDst.x = oC[a].x; in applyShader()
401 if(dst.y) pDst.y = oC[a].y; in applyShader()
402 if(dst.z) pDst.z = oC[a].z; in applyShader()
403 if(dst.w) pDst.w = oC[a].w; in applyShader()
487 if(dst.x) { oC[dst.index].x = d.x; } in applyShader()
488 if(dst.y) { oC[dst.index].y = d.y; } in applyShader()
489 if(dst.z) { oC[dst.index].z = d.z; } in applyShader()
490 if(dst.w) { oC[dst.index].w = d.w; } in applyShader()
497 if(dst.x) { oC[a].x = d.x; } in applyShader()
498 if(dst.y) { oC[a].y = d.y; } in applyShader()
499 if(dst.z) { oC[a].z = d.z; } in applyShader()
500 if(dst.w) { oC[a].w = d.w; } in applyShader()
527 c[i] = oC[0]; in applyShader()
534 c[i] = oC[i]; in applyShader()
725 void PixelProgram::clampColor(Vector4f oC[RENDERTARGETS]) in clampColor()
748 oC[index].x = Max(oC[index].x, Float4(0.0f)); oC[index].x = Min(oC[index].x, Float4(1.0f)); in clampColor()
749 oC[index].y = Max(oC[index].y, Float4(0.0f)); oC[index].y = Min(oC[index].y, Float4(1.0f)); in clampColor()
750 oC[index].z = Max(oC[index].z, Float4(0.0f)); oC[index].z = Min(oC[index].z, Float4(1.0f)); in clampColor()
751 oC[index].w = Max(oC[index].w, Float4(0.0f)); oC[index].w = Min(oC[index].w, Float4(1.0f)); in clampColor()
862 reg = oC[i]; in fetchRegister()
868 reg = oC[i + a]; in fetchRegister()
1016 return As<Int>(Extract(oC[var.rel.index].x, 0)) * var.rel.scale; in relativeAddress()