Lines Matching refs:Vector4f
61 Vector4f c[RENDERTARGETS];
65 Vector4f vPos;
66 Vector4f vFace;
69 Vector4f p0;
85 …void sampleTexture(Vector4f &c, const Src &sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Ve…
86 …void sampleTexture(Vector4f &c, int sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f …
89 void clampColor(Vector4f oC[RENDERTARGETS]);
93 Vector4f fetchRegister(const Src &src, unsigned int offset = 0);
94 Vector4f readConstant(const Src &src, unsigned int offset = 0);
104 void M3X2(Vector4f &dst, Vector4f &src0, const Src &src1);
105 void M3X3(Vector4f &dst, Vector4f &src0, const Src &src1);
106 void M3X4(Vector4f &dst, Vector4f &src0, const Src &src1);
107 void M4X3(Vector4f &dst, Vector4f &src0, const Src &src1);
108 void M4X4(Vector4f &dst, Vector4f &src0, const Src &src1);
109 void TEXLD(Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias);
110 …void TEXLDD(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &src2, Vector4f &src3, bool p…
111 void TEXLDL(Vector4f &dst, Vector4f &src0, const Src &src1, bool project);
112 void TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1);
113 void TEXKILL(Int cMask[4], Vector4f &src, unsigned char mask);
114 …void TEXOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2, Vector4f &src3, bool proj…
115 …void TEXLDL(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &src2, bool project, bool bia…
116 void TEXELFETCH(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2);
117 void TEXELFETCH(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2, Vector4f &src3);
118 void TEXGRAD(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2, Vector4f &src3);
119 …void TEXGRAD(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2, Vector4f &src3, Vector4f &s…
121 void DFDX(Vector4f &dst, Vector4f &src);
122 void DFDY(Vector4f &dst, Vector4f &src);
123 void FWIDTH(Vector4f &dst, Vector4f &src);
125 void BREAKC(Vector4f &src0, Vector4f &src1, Control);
143 void IFC(Vector4f &src0, Vector4f &src1, Control);