Lines Matching refs:PixelRoutine
33 …PixelRoutine::PixelRoutine(const PixelProcessor::State &state, const PixelShader *shader) : QuadRa… in PixelRoutine() function in sw::PixelRoutine
47 PixelRoutine::~PixelRoutine() in ~PixelRoutine()
55 …void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte… in quad()
290 …Float4 PixelRoutine::interpolateCentroid(Float4 &x, Float4 &y, Float4 &rhw, Pointer<Byte> planeEqu… in interpolateCentroid()
308 void PixelRoutine::stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask) in stencilTest()
351 void PixelRoutine::stencilTest(Byte8 &value, StencilCompareMode stencilCompareMode, bool CCW) in stencilTest()
397 …Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zM… in depthTest()
533 void PixelRoutine::alphaTest(Int &aMask, Short4 &alpha) in alphaTest()
577 void PixelRoutine::alphaToCoverage(Int cMask[4], Float4 &alpha) in alphaToCoverage()
595 void PixelRoutine::fogBlend(Vector4f &c0, Float4 &fog) in fogBlend()
623 void PixelRoutine::pixelFog(Float4 &visibility) in pixelFog()
668 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask) in writeDepth()
739 …void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int… in writeStencil()
805 …void PixelRoutine::stencilOperation(Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilP… in stencilOperation()
838 …void PixelRoutine::stencilOperation(Byte8 &output, Byte8 &bufferValue, StencilOperation operation,… in stencilOperation()
871 …void PixelRoutine::blendFactor(const Vector4s &blendFactor, const Vector4s ¤t, const Vector4… in blendFactor()
952 …void PixelRoutine::blendFactorAlpha(const Vector4s &blendFactor, const Vector4s ¤t, const Ve… in blendFactorAlpha()
1002 bool PixelRoutine::isSRGB(int index) const in isSRGB()
1007 void PixelRoutine::readPixel(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s &pixel) in readPixel()
1160 void PixelRoutine::alphaBlend(int index, Pointer<Byte> &cBuffer, Vector4s ¤t, Int &x) in alphaBlend()
1279 void PixelRoutine::logicOperation(int index, Pointer<Byte> &cBuffer, Vector4s ¤t, Int &x) in logicOperation()
1374 …void PixelRoutine::writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s ¤t, Int &s… in writeColor()
1847 …void PixelRoutine::blendFactor(const Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pi… in blendFactor()
1918 …void PixelRoutine::blendFactorAlpha(const Vector4f &blendFactor, const Vector4f &oC, const Vector4… in blendFactorAlpha()
1966 void PixelRoutine::alphaBlend(int index, Pointer<Byte> &cBuffer, Vector4f &oC, Int &x) in alphaBlend()
2162 …void PixelRoutine::writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4f &oC, Int &sMask,… in writeColor()
2363 UShort4 PixelRoutine::convertFixed16(Float4 &cf, bool saturate) in convertFixed16()
2368 void PixelRoutine::sRGBtoLinear16_12_16(Vector4s &c) in sRGBtoLinear16_12_16()
2377 void PixelRoutine::sRGBtoLinear12_16(Vector4s &c) in sRGBtoLinear12_16()
2397 void PixelRoutine::linearToSRGB16_12_16(Vector4s &c) in linearToSRGB16_12_16()
2406 void PixelRoutine::linearToSRGB12_16(Vector4s &c) in linearToSRGB12_16()
2426 Float4 PixelRoutine::sRGBtoLinear(const Float4 &x) // Approximates x^2.2 in sRGBtoLinear()
2434 bool PixelRoutine::colorUsed() in colorUsed()