Lines Matching refs:blendFactor
871 …void PixelRoutine::blendFactor(const Vector4s &blendFactor, const Vector4s ¤t, const Vector4… in blendFactor() argument
882 blendFactor.x = current.x; in blendFactor()
883 blendFactor.y = current.y; in blendFactor()
884 blendFactor.z = current.z; in blendFactor()
887 blendFactor.x = Short4(0xFFFFu) - current.x; in blendFactor()
888 blendFactor.y = Short4(0xFFFFu) - current.y; in blendFactor()
889 blendFactor.z = Short4(0xFFFFu) - current.z; in blendFactor()
892 blendFactor.x = pixel.x; in blendFactor()
893 blendFactor.y = pixel.y; in blendFactor()
894 blendFactor.z = pixel.z; in blendFactor()
897 blendFactor.x = Short4(0xFFFFu) - pixel.x; in blendFactor()
898 blendFactor.y = Short4(0xFFFFu) - pixel.y; in blendFactor()
899 blendFactor.z = Short4(0xFFFFu) - pixel.z; in blendFactor()
902 blendFactor.x = current.w; in blendFactor()
903 blendFactor.y = current.w; in blendFactor()
904 blendFactor.z = current.w; in blendFactor()
907 blendFactor.x = Short4(0xFFFFu) - current.w; in blendFactor()
908 blendFactor.y = Short4(0xFFFFu) - current.w; in blendFactor()
909 blendFactor.z = Short4(0xFFFFu) - current.w; in blendFactor()
912 blendFactor.x = pixel.w; in blendFactor()
913 blendFactor.y = pixel.w; in blendFactor()
914 blendFactor.z = pixel.w; in blendFactor()
917 blendFactor.x = Short4(0xFFFFu) - pixel.w; in blendFactor()
918 blendFactor.y = Short4(0xFFFFu) - pixel.w; in blendFactor()
919 blendFactor.z = Short4(0xFFFFu) - pixel.w; in blendFactor()
922 blendFactor.x = Short4(0xFFFFu) - pixel.w; in blendFactor()
923 blendFactor.x = Min(As<UShort4>(blendFactor.x), As<UShort4>(current.w)); in blendFactor()
924 blendFactor.y = blendFactor.x; in blendFactor()
925 blendFactor.z = blendFactor.x; in blendFactor()
928 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[0])); in blendFactor()
929 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[1])); in blendFactor()
930 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[2])); in blendFactor()
933 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[0])); in blendFactor()
934 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[1])); in blendFactor()
935 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[2])); in blendFactor()
938 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactor()
939 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactor()
940 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactor()
943 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); in blendFactor()
944 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); in blendFactor()
945 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); in blendFactor()
952 …void PixelRoutine::blendFactorAlpha(const Vector4s &blendFactor, const Vector4s ¤t, const Ve… in blendFactorAlpha() argument
963 blendFactor.w = current.w; in blendFactorAlpha()
966 blendFactor.w = Short4(0xFFFFu) - current.w; in blendFactorAlpha()
969 blendFactor.w = pixel.w; in blendFactorAlpha()
972 blendFactor.w = Short4(0xFFFFu) - pixel.w; in blendFactorAlpha()
975 blendFactor.w = current.w; in blendFactorAlpha()
978 blendFactor.w = Short4(0xFFFFu) - current.w; in blendFactorAlpha()
981 blendFactor.w = pixel.w; in blendFactorAlpha()
984 blendFactor.w = Short4(0xFFFFu) - pixel.w; in blendFactorAlpha()
987 blendFactor.w = Short4(0xFFFFu); in blendFactorAlpha()
991 blendFactor.w = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactorAlpha()
995 blendFactor.w = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); in blendFactorAlpha()
1174 blendFactor(sourceFactor, current, pixel, state.sourceBlendFactor); in alphaBlend()
1175 blendFactor(destFactor, current, pixel, state.destBlendFactor); in alphaBlend()
1847 …void PixelRoutine::blendFactor(const Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pi… in blendFactor() argument
1858 blendFactor.x = oC.x; in blendFactor()
1859 blendFactor.y = oC.y; in blendFactor()
1860 blendFactor.z = oC.z; in blendFactor()
1863 blendFactor.x = Float4(1.0f) - oC.x; in blendFactor()
1864 blendFactor.y = Float4(1.0f) - oC.y; in blendFactor()
1865 blendFactor.z = Float4(1.0f) - oC.z; in blendFactor()
1868 blendFactor.x = pixel.x; in blendFactor()
1869 blendFactor.y = pixel.y; in blendFactor()
1870 blendFactor.z = pixel.z; in blendFactor()
1873 blendFactor.x = Float4(1.0f) - pixel.x; in blendFactor()
1874 blendFactor.y = Float4(1.0f) - pixel.y; in blendFactor()
1875 blendFactor.z = Float4(1.0f) - pixel.z; in blendFactor()
1878 blendFactor.x = oC.w; in blendFactor()
1879 blendFactor.y = oC.w; in blendFactor()
1880 blendFactor.z = oC.w; in blendFactor()
1883 blendFactor.x = Float4(1.0f) - oC.w; in blendFactor()
1884 blendFactor.y = Float4(1.0f) - oC.w; in blendFactor()
1885 blendFactor.z = Float4(1.0f) - oC.w; in blendFactor()
1888 blendFactor.x = pixel.w; in blendFactor()
1889 blendFactor.y = pixel.w; in blendFactor()
1890 blendFactor.z = pixel.w; in blendFactor()
1893 blendFactor.x = Float4(1.0f) - pixel.w; in blendFactor()
1894 blendFactor.y = Float4(1.0f) - pixel.w; in blendFactor()
1895 blendFactor.z = Float4(1.0f) - pixel.w; in blendFactor()
1898 blendFactor.x = Float4(1.0f) - pixel.w; in blendFactor()
1899 blendFactor.x = Min(blendFactor.x, oC.w); in blendFactor()
1900 blendFactor.y = blendFactor.x; in blendFactor()
1901 blendFactor.z = blendFactor.x; in blendFactor()
1904 blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[0])); in blendFactor()
1905 blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[1])); in blendFactor()
1906 blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[2])); in blendFactor()
1909 blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[0])); in blendFactor()
1910 blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[1])); in blendFactor()
1911 blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[2])); in blendFactor()
1918 …void PixelRoutine::blendFactorAlpha(const Vector4f &blendFactor, const Vector4f &oC, const Vector4… in blendFactorAlpha() argument
1929 blendFactor.w = oC.w; in blendFactorAlpha()
1932 blendFactor.w = Float4(1.0f) - oC.w; in blendFactorAlpha()
1935 blendFactor.w = pixel.w; in blendFactorAlpha()
1938 blendFactor.w = Float4(1.0f) - pixel.w; in blendFactorAlpha()
1941 blendFactor.w = oC.w; in blendFactorAlpha()
1944 blendFactor.w = Float4(1.0f) - oC.w; in blendFactorAlpha()
1947 blendFactor.w = pixel.w; in blendFactorAlpha()
1950 blendFactor.w = Float4(1.0f) - pixel.w; in blendFactorAlpha()
1953 blendFactor.w = Float4(1.0f); in blendFactorAlpha()
1956 blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[3])); in blendFactorAlpha()
1959 blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[3])); in blendFactorAlpha()
2056 blendFactor(sourceFactor, oC, pixel, state.sourceBlendFactor); in alphaBlend()
2057 blendFactor(destFactor, oC, pixel, state.destBlendFactor); in alphaBlend()