Lines Matching refs:oC

1847 …void PixelRoutine::blendFactor(const Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pi…  in blendFactor()  argument
1858 blendFactor.x = oC.x; in blendFactor()
1859 blendFactor.y = oC.y; in blendFactor()
1860 blendFactor.z = oC.z; in blendFactor()
1863 blendFactor.x = Float4(1.0f) - oC.x; in blendFactor()
1864 blendFactor.y = Float4(1.0f) - oC.y; in blendFactor()
1865 blendFactor.z = Float4(1.0f) - oC.z; in blendFactor()
1878 blendFactor.x = oC.w; in blendFactor()
1879 blendFactor.y = oC.w; in blendFactor()
1880 blendFactor.z = oC.w; in blendFactor()
1883 blendFactor.x = Float4(1.0f) - oC.w; in blendFactor()
1884 blendFactor.y = Float4(1.0f) - oC.w; in blendFactor()
1885 blendFactor.z = Float4(1.0f) - oC.w; in blendFactor()
1899 blendFactor.x = Min(blendFactor.x, oC.w); in blendFactor()
1918 …void PixelRoutine::blendFactorAlpha(const Vector4f &blendFactor, const Vector4f &oC, const Vector4… in blendFactorAlpha() argument
1929 blendFactor.w = oC.w; in blendFactorAlpha()
1932 blendFactor.w = Float4(1.0f) - oC.w; in blendFactorAlpha()
1941 blendFactor.w = oC.w; in blendFactorAlpha()
1944 blendFactor.w = Float4(1.0f) - oC.w; in blendFactorAlpha()
1966 void PixelRoutine::alphaBlend(int index, Pointer<Byte> &cBuffer, Vector4f &oC, Int &x) in alphaBlend() argument
2056 blendFactor(sourceFactor, oC, pixel, state.sourceBlendFactor); in alphaBlend()
2057 blendFactor(destFactor, oC, pixel, state.destBlendFactor); in alphaBlend()
2061 oC.x *= sourceFactor.x; in alphaBlend()
2062 oC.y *= sourceFactor.y; in alphaBlend()
2063 oC.z *= sourceFactor.z; in alphaBlend()
2076 oC.x += pixel.x; in alphaBlend()
2077 oC.y += pixel.y; in alphaBlend()
2078 oC.z += pixel.z; in alphaBlend()
2081 oC.x -= pixel.x; in alphaBlend()
2082 oC.y -= pixel.y; in alphaBlend()
2083 oC.z -= pixel.z; in alphaBlend()
2086 oC.x = pixel.x - oC.x; in alphaBlend()
2087 oC.y = pixel.y - oC.y; in alphaBlend()
2088 oC.z = pixel.z - oC.z; in alphaBlend()
2091 oC.x = Min(oC.x, pixel.x); in alphaBlend()
2092 oC.y = Min(oC.y, pixel.y); in alphaBlend()
2093 oC.z = Min(oC.z, pixel.z); in alphaBlend()
2096 oC.x = Max(oC.x, pixel.x); in alphaBlend()
2097 oC.y = Max(oC.y, pixel.y); in alphaBlend()
2098 oC.z = Max(oC.z, pixel.z); in alphaBlend()
2104 oC.x = pixel.x; in alphaBlend()
2105 oC.y = pixel.y; in alphaBlend()
2106 oC.z = pixel.z; in alphaBlend()
2109 oC.x = Float4(0.0f); in alphaBlend()
2110 oC.y = Float4(0.0f); in alphaBlend()
2111 oC.z = Float4(0.0f); in alphaBlend()
2117 blendFactorAlpha(sourceFactor, oC, pixel, state.sourceBlendFactorAlpha); in alphaBlend()
2118 blendFactorAlpha(destFactor, oC, pixel, state.destBlendFactorAlpha); in alphaBlend()
2122 oC.w *= sourceFactor.w; in alphaBlend()
2133 oC.w += pixel.w; in alphaBlend()
2136 oC.w -= pixel.w; in alphaBlend()
2139 pixel.w -= oC.w; in alphaBlend()
2140 oC.w = pixel.w; in alphaBlend()
2143 oC.w = Min(oC.w, pixel.w); in alphaBlend()
2146 oC.w = Max(oC.w, pixel.w); in alphaBlend()
2152 oC.w = pixel.w; in alphaBlend()
2155 oC.w = Float4(0.0f); in alphaBlend()
2162 …void PixelRoutine::writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4f &oC, Int &sMask,… in writeColor() argument
2173 oC.z = oC.x; in writeColor()
2174 oC.x = UnpackLow(oC.x, oC.y); in writeColor()
2175 oC.z = UnpackHigh(oC.z, oC.y); in writeColor()
2176 oC.y = oC.z; in writeColor()
2182 transpose4x4(oC.x, oC.y, oC.z, oC.w); in writeColor()
2228oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + xMask * … in writeColor()
2230 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); in writeColor()
2233 *Pointer<Float>(buffer + 0) = oC.x.z; in writeColor()
2234 *Pointer<Float>(buffer + 4) = oC.x.w; in writeColor()
2239 *Pointer<Float>(buffer + 0) = oC.x.x; in writeColor()
2240 *Pointer<Float>(buffer + 4) = oC.x.y; in writeColor()
2253oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[rgbaWriteM… in writeColor()
2255 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked)); in writeColor()
2258oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskQ01X) + xMask *… in writeColor()
2260 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); in writeColor()
2261 *Pointer<Float4>(buffer) = oC.x; in writeColor()
2272oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[rgbaWriteM… in writeColor()
2274 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked)); in writeColor()
2277oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskQ23X) + xMask *… in writeColor()
2279 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value)); in writeColor()
2280 *Pointer<Float4>(buffer) = oC.y; in writeColor()
2294oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMa… in writeColor()
2296 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked)); in writeColor()
2299oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskX0X) + xMask * … in writeColor()
2301 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); in writeColor()
2302 *Pointer<Float4>(buffer, 16) = oC.x; in writeColor()
2311oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMa… in writeColor()
2313 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked)); in writeColor()
2316oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskX1X) + xMask * … in writeColor()
2318 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value)); in writeColor()
2319 *Pointer<Float4>(buffer + 16, 16) = oC.y; in writeColor()
2330oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMa… in writeColor()
2332 oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(masked)); in writeColor()
2335oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants,maskX2X) + xMask * … in writeColor()
2337 oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(value)); in writeColor()
2338 *Pointer<Float4>(buffer, 16) = oC.z; in writeColor()
2347oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMa… in writeColor()
2349 oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(masked)); in writeColor()
2352oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants,maskX3X) + xMask * … in writeColor()
2354 oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(value)); in writeColor()
2355 *Pointer<Float4>(buffer + 16, 16) = oC.w; in writeColor()