Lines Matching refs:rgbaWriteMask
1408 int rgbaWriteMask = state.colorWriteActive(index); in writeColor() local
1409 …int bgraWriteMask = (rgbaWriteMask & 0x0000000A) | (rgbaWriteMask & 0x00000001) << 2 | (rgbaWriteM… in writeColor()
1410 … brgaWriteMask = (rgbaWriteMask & 0x00000008) | (rgbaWriteMask & 0x00000001) << 1 | (rgbaWriteMask… in writeColor()
1444 if(state.targetFormat[index] == FORMAT_X8R8G8B8 || rgbaWriteMask == 0x7) in writeColor()
1482 …[index] == FORMAT_X8B8G8R8 || state.targetFormat[index] == FORMAT_SRGB8_X8 || rgbaWriteMask == 0x7) in writeColor()
1678 …= FORMAT_A8B8G8R8 || state.targetFormat[index] == FORMAT_SRGB8_A8) && rgbaWriteMask != 0x0000000F)… in writeColor()
1679 …= FORMAT_X8B8G8R8 || state.targetFormat[index] == FORMAT_SRGB8_X8) && rgbaWriteMask != 0x00000007)… in writeColor()
1680 …= FORMAT_X8B8G8R8 || state.targetFormat[index] == FORMAT_SRGB8_X8) && rgbaWriteMask != 0x0000000F)… in writeColor()
1685 c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0])); in writeColor()
1686 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0])); in writeColor()
1701 c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0])); in writeColor()
1702 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0])); in writeColor()
1713 if(rgbaWriteMask & 0x00000008) in writeColor()
1736 if((rgbaWriteMask & 0x00000003) != 0x00000003) in writeColor()
1739 current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0])); in writeColor()
1740 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW01Q[rgbaWriteMask & 0x3][0])); in writeColor()
1753 if((rgbaWriteMask & 0x00000003) != 0x00000003) in writeColor()
1756 current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0])); in writeColor()
1757 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW01Q[rgbaWriteMask & 0x3][0])); in writeColor()
1774 if(rgbaWriteMask != 0x0000000F) in writeColor()
1777 current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); in writeColor()
1778 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); in writeColor()
1791 if(rgbaWriteMask != 0x0000000F) in writeColor()
1794 current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); in writeColor()
1795 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); in writeColor()
1810 if(rgbaWriteMask != 0x0000000F) in writeColor()
1813 current.z &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); in writeColor()
1814 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); in writeColor()
1827 if(rgbaWriteMask != 0x0000000F) in writeColor()
1830 current.w &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); in writeColor()
1831 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); in writeColor()
2188 int rgbaWriteMask = state.colorWriteActive(index); in writeColor() local
2214 if(rgbaWriteMask & 0x00000001) in writeColor()
2250 if((rgbaWriteMask & 0x00000003) != 0x00000003) in writeColor()
2253 …>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0]))); in writeColor()
2254 …Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD01X[rgbaWriteMask & 0x3][0]))); in writeColor()
2267 if((rgbaWriteMask & 0x00000003) != 0x00000003) in writeColor()
2272 …>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0]))); in writeColor()
2273 …Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD01X[rgbaWriteMask & 0x3][0]))); in writeColor()
2291 if(rgbaWriteMask != 0x0000000F) in writeColor()
2294 …<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0]))); in writeColor()
2295 …t4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0]))); in writeColor()
2308 if(rgbaWriteMask != 0x0000000F) in writeColor()
2311 …<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0]))); in writeColor()
2312 …t4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0]))); in writeColor()
2327 if(rgbaWriteMask != 0x0000000F) in writeColor()
2330 …<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0]))); in writeColor()
2331 …t4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0]))); in writeColor()
2344 if(rgbaWriteMask != 0x0000000F) in writeColor()
2347 …<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0]))); in writeColor()
2348 …t4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0]))); in writeColor()