Lines Matching refs:zMask

68 		Int zMask[4];   // Depth mask  in quad()  local
73 zMask[q] = cMask[q]; in quad()
108 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad()
226 zMask[q] &= cMask[q]; in quad()
238 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad()
252 writeDepth(zBuffer, q, x, z[q], zMask[q]); in quad()
256 …occlusion += *Pointer<UInt>(constants + OFFSET(Constants,occlusionCount) + 4 * (zMask[q] & sMask[q… in quad()
267 rasterOperation(f, cBuffer, x, sMask, zMask, cMask); in quad()
281 writeStencil(sBuffer, q, x, sMask[q], zMask[q], cMask[q]); in quad()
397 …ne::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask) in depthTest() argument
515 zMask = cMask; in depthTest()
518 zMask = 0x0; in depthTest()
521 zMask = SignMask(zTest) & cMask; in depthTest()
527 zMask &= sMask; in depthTest()
530 return zMask != 0; in depthTest()
668 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask) in writeDepth() argument
723 …Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + zMask * 16, 16… in writeDepth()
724 …at4>(As<Int4>(zValue) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + zMask * 16, 16)); in writeDepth()
739 …void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int… in writeStencil() argument
769 …tencilPassOperation, state.stencilZFailOperation, state.stencilFailOperation, false, zMask, sMask); in writeStencil()
783 …ssOperationCCW, state.stencilZFailOperationCCW, state.stencilFailOperationCCW, true, zMask, sMask); in writeStencil()
805 …ion stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask) in stencilOperation() argument
827 pass &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * zMask); in stencilOperation()
828 zFail &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * zMask); in stencilOperation()
1374 …r(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s &current, Int &sMask, Int &zMask, Int &cMask) in writeColor() argument
1540 xMask = zMask; in writeColor()
2162 …eColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask) in writeColor() argument
2194 xMask = zMask; in writeColor()