Lines Matching refs:MulHigh
153 c.x = MulHigh(As<UShort4>(c.x), UShort4(0x10000000 / 0xF800)); in sampleTexture()
154 c.y = MulHigh(As<UShort4>(c.y), UShort4(0x10000000 / 0xFC00)); in sampleTexture()
155 c.z = MulHigh(As<UShort4>(c.z), UShort4(0x10000000 / 0xF800)); in sampleTexture()
615 …if(hasUnsignedTextureComponent(0)) cc.x = MulHigh(As<UShort4>(cc.x), utri); else cc.x = MulHigh(cc… in sampleFilter()
616 …if(hasUnsignedTextureComponent(1)) cc.y = MulHigh(As<UShort4>(cc.y), utri); else cc.y = MulHigh(cc… in sampleFilter()
617 …if(hasUnsignedTextureComponent(2)) cc.z = MulHigh(As<UShort4>(cc.z), utri); else cc.z = MulHigh(cc… in sampleFilter()
618 …if(hasUnsignedTextureComponent(3)) cc.w = MulHigh(As<UShort4>(cc.w), utri); else cc.w = MulHigh(cc… in sampleFilter()
623 …if(hasUnsignedTextureComponent(0)) c.x = MulHigh(As<UShort4>(c.x), utri); else c.x = MulHigh(c.x, … in sampleFilter()
624 …if(hasUnsignedTextureComponent(1)) c.y = MulHigh(As<UShort4>(c.y), utri); else c.y = MulHigh(c.y, … in sampleFilter()
625 …if(hasUnsignedTextureComponent(2)) c.z = MulHigh(As<UShort4>(c.z), utri); else c.z = MulHigh(c.z, … in sampleFilter()
626 …if(hasUnsignedTextureComponent(3)) c.w = MulHigh(As<UShort4>(c.w), utri); else c.w = MulHigh(c.w, … in sampleFilter()
736 …nsignedTextureComponent(0)) cSum.x += As<Short4>(MulHigh(As<UShort4>(c.x), cw)); else cSum.x += Mu… in sampleAniso()
737 …nsignedTextureComponent(1)) cSum.y += As<Short4>(MulHigh(As<UShort4>(c.y), cw)); else cSum.y += Mu… in sampleAniso()
738 …nsignedTextureComponent(2)) cSum.z += As<Short4>(MulHigh(As<UShort4>(c.z), cw)); else cSum.z += Mu… in sampleAniso()
739 …nsignedTextureComponent(3)) cSum.w += As<Short4>(MulHigh(As<UShort4>(c.w), cw)); else cSum.w += Mu… in sampleAniso()
819 UShort4 f0u0v = MulHigh(f0u, f0v); in sampleQuad2D()
820 UShort4 f1u0v = MulHigh(f1u, f0v); in sampleQuad2D()
821 UShort4 f0u1v = MulHigh(f0u, f1v); in sampleQuad2D()
822 UShort4 f1u1v = MulHigh(f1u, f1v); in sampleQuad2D()
843 c0.x = As<UShort4>(c0.x) - MulHigh(As<UShort4>(c0.x), f0u) + MulHigh(As<UShort4>(c1.x), f0u); in sampleQuad2D()
844 c2.x = As<UShort4>(c2.x) - MulHigh(As<UShort4>(c2.x), f0u) + MulHigh(As<UShort4>(c3.x), f0u); in sampleQuad2D()
845 c.x = As<UShort4>(c0.x) - MulHigh(As<UShort4>(c0.x), f0v) + MulHigh(As<UShort4>(c2.x), f0v); in sampleQuad2D()
851 c0.x = MulHigh(As<UShort4>(c0.x), f1u1v); in sampleQuad2D()
852 c1.x = MulHigh(As<UShort4>(c1.x), f0u1v); in sampleQuad2D()
853 c2.x = MulHigh(As<UShort4>(c2.x), f1u0v); in sampleQuad2D()
854 c3.x = MulHigh(As<UShort4>(c3.x), f0u0v); in sampleQuad2D()
858 c0.x = MulHigh(c0.x, f1u1vs); in sampleQuad2D()
859 c1.x = MulHigh(c1.x, f0u1vs); in sampleQuad2D()
860 c2.x = MulHigh(c2.x, f1u0vs); in sampleQuad2D()
861 c3.x = MulHigh(c3.x, f0u0vs); in sampleQuad2D()
873 c0.y = As<UShort4>(c0.y) - MulHigh(As<UShort4>(c0.y), f0u) + MulHigh(As<UShort4>(c1.y), f0u); in sampleQuad2D()
874 c2.y = As<UShort4>(c2.y) - MulHigh(As<UShort4>(c2.y), f0u) + MulHigh(As<UShort4>(c3.y), f0u); in sampleQuad2D()
875 c.y = As<UShort4>(c0.y) - MulHigh(As<UShort4>(c0.y), f0v) + MulHigh(As<UShort4>(c2.y), f0v); in sampleQuad2D()
881 c0.y = MulHigh(As<UShort4>(c0.y), f1u1v); in sampleQuad2D()
882 c1.y = MulHigh(As<UShort4>(c1.y), f0u1v); in sampleQuad2D()
883 c2.y = MulHigh(As<UShort4>(c2.y), f1u0v); in sampleQuad2D()
884 c3.y = MulHigh(As<UShort4>(c3.y), f0u0v); in sampleQuad2D()
888 c0.y = MulHigh(c0.y, f1u1vs); in sampleQuad2D()
889 c1.y = MulHigh(c1.y, f0u1vs); in sampleQuad2D()
890 c2.y = MulHigh(c2.y, f1u0vs); in sampleQuad2D()
891 c3.y = MulHigh(c3.y, f0u0vs); in sampleQuad2D()
903 c0.z = As<UShort4>(c0.z) - MulHigh(As<UShort4>(c0.z), f0u) + MulHigh(As<UShort4>(c1.z), f0u); in sampleQuad2D()
904 c2.z = As<UShort4>(c2.z) - MulHigh(As<UShort4>(c2.z), f0u) + MulHigh(As<UShort4>(c3.z), f0u); in sampleQuad2D()
905 c.z = As<UShort4>(c0.z) - MulHigh(As<UShort4>(c0.z), f0v) + MulHigh(As<UShort4>(c2.z), f0v); in sampleQuad2D()
911 c0.z = MulHigh(As<UShort4>(c0.z), f1u1v); in sampleQuad2D()
912 c1.z = MulHigh(As<UShort4>(c1.z), f0u1v); in sampleQuad2D()
913 c2.z = MulHigh(As<UShort4>(c2.z), f1u0v); in sampleQuad2D()
914 c3.z = MulHigh(As<UShort4>(c3.z), f0u0v); in sampleQuad2D()
918 c0.z = MulHigh(c0.z, f1u1vs); in sampleQuad2D()
919 c1.z = MulHigh(c1.z, f0u1vs); in sampleQuad2D()
920 c2.z = MulHigh(c2.z, f1u0vs); in sampleQuad2D()
921 c3.z = MulHigh(c3.z, f0u0vs); in sampleQuad2D()
933 c0.w = As<UShort4>(c0.w) - MulHigh(As<UShort4>(c0.w), f0u) + MulHigh(As<UShort4>(c1.w), f0u); in sampleQuad2D()
934 c2.w = As<UShort4>(c2.w) - MulHigh(As<UShort4>(c2.w), f0u) + MulHigh(As<UShort4>(c3.w), f0u); in sampleQuad2D()
935 c.w = As<UShort4>(c0.w) - MulHigh(As<UShort4>(c0.w), f0v) + MulHigh(As<UShort4>(c2.w), f0v); in sampleQuad2D()
941 c0.w = MulHigh(As<UShort4>(c0.w), f1u1v); in sampleQuad2D()
942 c1.w = MulHigh(As<UShort4>(c1.w), f0u1v); in sampleQuad2D()
943 c2.w = MulHigh(As<UShort4>(c2.w), f1u0v); in sampleQuad2D()
944 c3.w = MulHigh(As<UShort4>(c3.w), f0u0v); in sampleQuad2D()
948 c0.w = MulHigh(c0.w, f1u1vs); in sampleQuad2D()
949 c1.w = MulHigh(c1.w, f0u1vs); in sampleQuad2D()
950 c2.w = MulHigh(c2.w, f1u0vs); in sampleQuad2D()
951 c3.w = MulHigh(c3.w, f0u0vs); in sampleQuad2D()
1032 f[1][1][1] = MulHigh(f1u, f1v); in sample3D()
1033 f[0][1][1] = MulHigh(f0u, f1v); in sample3D()
1034 f[1][0][1] = MulHigh(f1u, f0v); in sample3D()
1035 f[0][0][1] = MulHigh(f0u, f0v); in sample3D()
1036 f[1][1][0] = MulHigh(f1u, f1v); in sample3D()
1037 f[0][1][0] = MulHigh(f0u, f1v); in sample3D()
1038 f[1][0][0] = MulHigh(f1u, f0v); in sample3D()
1039 f[0][0][0] = MulHigh(f0u, f0v); in sample3D()
1041 f[1][1][1] = MulHigh(f[1][1][1], f1s); in sample3D()
1042 f[0][1][1] = MulHigh(f[0][1][1], f1s); in sample3D()
1043 f[1][0][1] = MulHigh(f[1][0][1], f1s); in sample3D()
1044 f[0][0][1] = MulHigh(f[0][0][1], f1s); in sample3D()
1045 f[1][1][0] = MulHigh(f[1][1][0], f0s); in sample3D()
1046 f[0][1][0] = MulHigh(f[0][1][0], f0s); in sample3D()
1047 f[1][0][0] = MulHigh(f[1][0][0], f0s); in sample3D()
1048 f[0][0][0] = MulHigh(f[0][0][0], f0s); in sample3D()
1071 …tureComponent(0)) c[i][j][k].x = MulHigh(As<UShort4>(c[i][j][k].x), f[1 - i][1 - j][1 - k]); else … in sample3D()
1072 …tureComponent(1)) c[i][j][k].y = MulHigh(As<UShort4>(c[i][j][k].y), f[1 - i][1 - j][1 - k]); else … in sample3D()
1073 …tureComponent(2)) c[i][j][k].z = MulHigh(As<UShort4>(c[i][j][k].z), f[1 - i][1 - j][1 - k]); else … in sample3D()
1074 …tureComponent(3)) c[i][j][k].w = MulHigh(As<UShort4>(c[i][j][k].w), f[1 - i][1 - j][1 - k]); else … in sample3D()
1658 uuuu = MulHigh(As<UShort4>(uuuu), *Pointer<UShort4>(mipmap + OFFSET(Mipmap,width))); in computeIndices()
1659 vvvv = MulHigh(As<UShort4>(vvvv), *Pointer<UShort4>(mipmap + OFFSET(Mipmap,height))); in computeIndices()
1671 wwww = MulHigh(As<UShort4>(wwww), *Pointer<UShort4>(mipmap + OFFSET(Mipmap, depth))); in computeIndices()
1953 UShort4 y = MulHigh(Y, yY); in sampleTexel()
1954 UShort4 r = SubSat(y + MulHigh(V, rV), r0); in sampleTexel()
1955 UShort4 g = SubSat(y + g0, MulHigh(U, gU) + MulHigh(V, gV)); in sampleTexel()
1956 UShort4 b = SubSat(y + MulHigh(U, bU), b0); in sampleTexel()