Lines Matching refs:SamplerCore
53 …SamplerCore::SamplerCore(Pointer<Byte> &constants, const Sampler::State &state) : constants(consta… in SamplerCore() function in sw::SamplerCore
57 …void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 … in sampleTexture()
62 …void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 … in sampleTexture()
296 …void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 … in sampleTexture()
552 void SamplerCore::border(Short4 &mask, Float4 &coordinates) in border()
558 void SamplerCore::border(Int4 &mask, Float4 &coordinates) in border()
563 …Short4 SamplerCore::offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, in… in offsetSample()
600 …void SamplerCore::sampleFilter(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &… in sampleFilter()
696 …void SamplerCore::sampleAniso(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w… in sampleAniso()
752 …void SamplerCore::sampleQuad(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w,… in sampleQuad()
764 …void SamplerCore::sampleQuad2D(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &… in sampleQuad2D()
969 …void SamplerCore::sample3D(Pointer<Byte> &texture, Vector4s &c_, Float4 &u_, Float4 &v_, Float4 &w… in sample3D()
1100 …void SamplerCore::sampleFloatFilter(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Flo… in sampleFloatFilter()
1175 …void SamplerCore::sampleFloatAniso(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Floa… in sampleFloatAniso()
1229 …void SamplerCore::sampleFloat(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w… in sampleFloat()
1241 …void SamplerCore::sampleFloat2D(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 … in sampleFloat2D()
1307 …void SamplerCore::sampleFloat3D(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 … in sampleFloat3D()
1397 …void SamplerCore::computeLod(Pointer<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta… in computeLod()
1461 …void SamplerCore::computeLodCube(Pointer<Byte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 … in computeLodCube()
1520 …void SamplerCore::computeLod3D(Pointer<Byte> &texture, Float &lod, Float4 &uuuu, Float4 &vvvv, Flo… in computeLod3D()
1588 …void SamplerCore::cubeFace(Int face[4], Float4 &U, Float4 &V, Float4 &lodX, Float4 &lodY, Float4 &… in cubeFace()
1643 …void SamplerCore::computeIndices(Int index[4], Short4 uuuu, Short4 vvvv, Short4 wwww, const Pointe… in computeIndices()
1688 …void SamplerCore::sampleTexel(Vector4s &c, Short4 &uuuu, Short4 &vvvv, Short4 &wwww, Pointer<Byte>… in sampleTexel()
1965 …void SamplerCore::sampleTexel(Vector4f &c, Short4 &uuuu, Short4 &vvvv, Short4 &wwww, Float4 &z, Po… in sampleTexel()
2024 …void SamplerCore::selectMipmap(Pointer<Byte> &texture, Pointer<Byte> buffer[4], Pointer<Byte> &mip… in selectMipmap()
2065 Short4 SamplerCore::address(Float4 &uw, AddressingMode addressingMode, Pointer<Byte>& mipmap) in address()
2107 void SamplerCore::convertFixed12(Short4 &cs, Float4 &cf) in convertFixed12()
2112 void SamplerCore::convertFixed12(Vector4s &cs, Vector4f &cf) in convertFixed12()
2120 void SamplerCore::convertSigned12(Float4 &cf, Short4 &cs) in convertSigned12()
2133 void SamplerCore::convertSigned15(Float4 &cf, Short4 &cs) in convertSigned15()
2138 void SamplerCore::convertUnsigned16(Float4 &cf, Short4 &cs) in convertUnsigned16()
2143 void SamplerCore::sRGBtoLinear16_8_12(Short4 &c) in sRGBtoLinear16_8_12()
2155 void SamplerCore::sRGBtoLinear16_6_12(Short4 &c) in sRGBtoLinear16_6_12()
2167 void SamplerCore::sRGBtoLinear16_5_12(Short4 &c) in sRGBtoLinear16_5_12()
2179 bool SamplerCore::hasFloatTexture() const in hasFloatTexture()
2184 bool SamplerCore::hasUnsignedTextureComponent(int component) const in hasUnsignedTextureComponent()
2189 int SamplerCore::textureComponentCount() const in textureComponentCount()
2194 bool SamplerCore::has16bitTextureFormat() const in has16bitTextureFormat()
2267 bool SamplerCore::has8bitTextureComponents() const in has8bitTextureComponents()
2340 bool SamplerCore::has16bitTextureComponents() const in has16bitTextureComponents()
2413 bool SamplerCore::hasYuvFormat() const in hasYuvFormat()
2486 bool SamplerCore::isRGBComponent(int component) const in isRGBComponent()