Lines Matching refs:Vector4f

36 	void applySwizzle(sw::SwizzleType swizzle, sw::Float4& f, const sw::Vector4f& c)  in applySwizzle()
57 …exture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, Sam… in sampleTexture()
62 …exture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, Sam… in sampleTexture()
131 Vector4f cf; in sampleTexture()
296 …mpleTexture(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vecto… in sampleTexture()
544 const Vector4f col(c); in sampleTexture()
1100 …void SamplerCore::sampleFloatFilter(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Flo… in sampleFloatFilter()
1106 Vector4f cc; in sampleFloatFilter()
1175 …void SamplerCore::sampleFloatAniso(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Floa… in sampleFloatAniso()
1185 Vector4f cSum; in sampleFloatAniso()
1229 …void SamplerCore::sampleFloat(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w… in sampleFloat()
1241 …void SamplerCore::sampleFloat2D(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 … in sampleFloat2D()
1261 Vector4f c0; in sampleFloat2D()
1262 Vector4f c1; in sampleFloat2D()
1263 Vector4f c2; in sampleFloat2D()
1264 Vector4f c3; in sampleFloat2D()
1307 …void SamplerCore::sampleFloat3D(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 … in sampleFloat3D()
1327 Vector4f &c0 = c; in sampleFloat3D()
1328 Vector4f c1; in sampleFloat3D()
1329 Vector4f c2; in sampleFloat3D()
1330 Vector4f c3; in sampleFloat3D()
1331 Vector4f c4; in sampleFloat3D()
1332 Vector4f c5; in sampleFloat3D()
1333 Vector4f c6; in sampleFloat3D()
1334 Vector4f c7; in sampleFloat3D()
1397 …loat4 &vDelta, Float4 &uuuu, Float4 &vvvv, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Sam… in computeLod()
1461 …oat &lod, Float4 &u, Float4 &v, Float4 &s, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Sam… in computeLodCube()
1520 … Float4 &uuuu, Float4 &vvvv, Float4 &wwww, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Sam… in computeLod3D()
1965 …void SamplerCore::sampleTexel(Vector4f &c, Short4 &uuuu, Short4 &vvvv, Short4 &wwww, Float4 &z, Po… in sampleTexel()
2112 void SamplerCore::convertFixed12(Vector4s &cs, Vector4f &cf) in convertFixed12()