Lines Matching refs:Vector4s

22 	void applySwizzle(sw::SwizzleType swizzle, sw::Short4& s, const sw::Vector4s& c)  in applySwizzle()
57 …void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 … in sampleTexture()
62 …void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 … in sampleTexture()
288 const Vector4s col(c); in sampleTexture()
357 Vector4s cs; in sampleTexture()
600 …void SamplerCore::sampleFilter(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &… in sampleFilter()
606 Vector4s cc; in sampleFilter()
696 …void SamplerCore::sampleAniso(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w… in sampleAniso()
706 Vector4s cSum; in sampleAniso()
752 …void SamplerCore::sampleQuad(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w,… in sampleQuad()
764 …void SamplerCore::sampleQuad2D(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &… in sampleQuad2D()
784 Vector4s c0; in sampleQuad2D()
785 Vector4s c1; in sampleQuad2D()
786 Vector4s c2; in sampleQuad2D()
787 Vector4s c3; in sampleQuad2D()
969 …void SamplerCore::sample3D(Pointer<Byte> &texture, Vector4s &c_, Float4 &u_, Float4 &v_, Float4 &w… in sample3D()
989 Vector4s c[2][2][2]; in sample3D()
1688 …void SamplerCore::sampleTexel(Vector4s &c, Short4 &uuuu, Short4 &vvvv, Short4 &wwww, Pointer<Byte>… in sampleTexel()
2112 void SamplerCore::convertFixed12(Vector4s &cs, Vector4f &cf) in convertFixed12()