Lines Matching refs:anisotropy

105 			Float anisotropy;  in sampleTexture()  local
113 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, q.x, dsx, dsy, method); in sampleTexture()
127 sampleFilter(texture, c, uuuu, vvvv, wwww, lod, anisotropy, uDelta, vDelta, face, method); in sampleTexture()
133 sampleFloatFilter(texture, cf, uuuu, vvvv, wwww, lod, anisotropy, uDelta, vDelta, face, method); in sampleTexture()
333 Float anisotropy; in sampleTexture() local
341 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, q.x, dsx, dsy, method); in sampleTexture()
353 sampleFloatFilter(texture, c, uuuu, vvvv, wwww, lod, anisotropy, uDelta, vDelta, face, method); in sampleTexture()
600 …ture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Float &anisotropy, Float4 &uDelta,… in sampleFilter() argument
602 sampleAniso(texture, c, u, v, w, lod, anisotropy, uDelta, vDelta, face, false, method); in sampleFilter()
608 sampleAniso(texture, cc, u, v, w, lod, anisotropy, uDelta, vDelta, face, true, method); in sampleFilter()
696 …ture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Float &anisotropy, Float4 &uDelta,… in sampleAniso() argument
704 Int a = RoundInt(anisotropy); in sampleAniso()
1100 …ture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Float &anisotropy, Float4 &uDelta,… in sampleFloatFilter() argument
1102 sampleFloatAniso(texture, c, u, v, w, lod, anisotropy, uDelta, vDelta, face, false, method); in sampleFloatFilter()
1108 sampleFloatAniso(texture, cc, u, v, w, lod, anisotropy, uDelta, vDelta, face, true, method); in sampleFloatFilter()
1175 …ture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Float &anisotropy, Float4 &uDelta,… in sampleFloatAniso() argument
1183 Int a = RoundInt(anisotropy); in sampleFloatAniso()
1397 …void SamplerCore::computeLod(Pointer<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta… in computeLod() argument
1436 anisotropy = lod * Rcp_pp(det); in computeLod()
1437 anisotropy = Min(anisotropy, *Pointer<Float>(texture + OFFSET(Texture,maxAnisotropy))); in computeLod()
1439 lod *= Rcp_pp(anisotropy * anisotropy); in computeLod()