Lines Matching refs:borderMask

639 		Short4 borderMask;  in sampleFilter()  local
647 borderMask = u0; in sampleFilter()
658 borderMask &= v0; in sampleFilter()
662 borderMask = v0; in sampleFilter()
675 borderMask &= s0; in sampleFilter()
679 borderMask = s0; in sampleFilter()
689 …c.x = borderMask & c.x | ~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[0])… in sampleFilter()
690 …c.y = borderMask & c.y | ~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[1])… in sampleFilter()
691 …c.z = borderMask & c.z | ~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[2])… in sampleFilter()
692 …c.w = borderMask & c.w | ~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[3])… in sampleFilter()
1118 Int4 borderMask; in sampleFloatFilter() local
1126 borderMask = u0; in sampleFloatFilter()
1137 borderMask &= v0; in sampleFloatFilter()
1141 borderMask = v0; in sampleFloatFilter()
1154 borderMask &= s0; in sampleFloatFilter()
1158 borderMask = s0; in sampleFloatFilter()
1168 …c.x = As<Float4>(borderMask & As<Int4>(c.x) | ~borderMask & *Pointer<Int4>(texture + OFFSET(Textur… in sampleFloatFilter()
1169 …c.y = As<Float4>(borderMask & As<Int4>(c.y) | ~borderMask & *Pointer<Int4>(texture + OFFSET(Textur… in sampleFloatFilter()
1170 …c.z = As<Float4>(borderMask & As<Int4>(c.z) | ~borderMask & *Pointer<Int4>(texture + OFFSET(Textur… in sampleFloatFilter()
1171 …c.w = As<Float4>(borderMask & As<Int4>(c.w) | ~borderMask & *Pointer<Int4>(texture + OFFSET(Textur… in sampleFloatFilter()