Lines Matching refs:cSum
706 Vector4s cSum; in sampleAniso() local
708 cSum.x = Short4(0, 0, 0, 0); in sampleAniso()
709 cSum.y = Short4(0, 0, 0, 0); in sampleAniso()
710 cSum.z = Short4(0, 0, 0, 0); in sampleAniso()
711 cSum.w = Short4(0, 0, 0, 0); in sampleAniso()
736 …if(hasUnsignedTextureComponent(0)) cSum.x += As<Short4>(MulHigh(As<UShort4>(c.x), cw)); else cSum.… in sampleAniso()
737 …if(hasUnsignedTextureComponent(1)) cSum.y += As<Short4>(MulHigh(As<UShort4>(c.y), cw)); else cSum.… in sampleAniso()
738 …if(hasUnsignedTextureComponent(2)) cSum.z += As<Short4>(MulHigh(As<UShort4>(c.z), cw)); else cSum.… in sampleAniso()
739 …if(hasUnsignedTextureComponent(3)) cSum.w += As<Short4>(MulHigh(As<UShort4>(c.w), cw)); else cSum.… in sampleAniso()
745 if(hasUnsignedTextureComponent(0)) c.x = cSum.x; else c.x = AddSat(cSum.x, cSum.x); in sampleAniso()
746 if(hasUnsignedTextureComponent(1)) c.y = cSum.y; else c.y = AddSat(cSum.y, cSum.y); in sampleAniso()
747 if(hasUnsignedTextureComponent(2)) c.z = cSum.z; else c.z = AddSat(cSum.z, cSum.z); in sampleAniso()
748 if(hasUnsignedTextureComponent(3)) c.w = cSum.w; else c.w = AddSat(cSum.w, cSum.w); in sampleAniso()
1185 Vector4f cSum; in sampleFloatAniso() local
1187 cSum.x = Float4(0.0f); in sampleFloatAniso()
1188 cSum.y = Float4(0.0f); in sampleFloatAniso()
1189 cSum.z = Float4(0.0f); in sampleFloatAniso()
1190 cSum.w = Float4(0.0f); in sampleFloatAniso()
1213 cSum.x += c.x * A; in sampleFloatAniso()
1214 cSum.y += c.y * A; in sampleFloatAniso()
1215 cSum.z += c.z * A; in sampleFloatAniso()
1216 cSum.w += c.w * A; in sampleFloatAniso()
1222 c.x = cSum.x; in sampleFloatAniso()
1223 c.y = cSum.y; in sampleFloatAniso()
1224 c.z = cSum.z; in sampleFloatAniso()
1225 c.w = cSum.w; in sampleFloatAniso()