Lines Matching refs:f0v
803 UShort4 f0v = vvvv0; in sampleQuad2D() local
808 f0v = f0v << *Pointer<Long1>(mipmap + OFFSET(Mipmap,vInt)); // .v in sampleQuad2D()
813 f0v = f0v * *Pointer<UShort4>(mipmap + OFFSET(Mipmap,height)); in sampleQuad2D()
817 UShort4 f1v = ~f0v; in sampleQuad2D()
819 UShort4 f0u0v = MulHigh(f0u, f0v); in sampleQuad2D()
820 UShort4 f1u0v = MulHigh(f1u, f0v); in sampleQuad2D()
845 c.x = As<UShort4>(c0.x) - MulHigh(As<UShort4>(c0.x), f0v) + MulHigh(As<UShort4>(c2.x), f0v); in sampleQuad2D()
875 c.y = As<UShort4>(c0.y) - MulHigh(As<UShort4>(c0.y), f0v) + MulHigh(As<UShort4>(c2.y), f0v); in sampleQuad2D()
905 c.z = As<UShort4>(c0.z) - MulHigh(As<UShort4>(c0.z), f0v) + MulHigh(As<UShort4>(c2.z), f0v); in sampleQuad2D()
935 c.w = As<UShort4>(c0.w) - MulHigh(As<UShort4>(c0.w), f0v) + MulHigh(As<UShort4>(c2.w), f0v); in sampleQuad2D()
1012 UShort4 f0v; in sample3D() local
1018 f0v = As<UShort4>(v[0][0][0]) << *Pointer<Long1>(mipmap + OFFSET(Mipmap,vInt)); in sample3D()
1024 f0v = As<UShort4>(v[0][0][0]) * *Pointer<UShort4>(mipmap + OFFSET(Mipmap,height)); in sample3D()
1029 UShort4 f1v = ~f0v; in sample3D()
1034 f[1][0][1] = MulHigh(f1u, f0v); in sample3D()
1035 f[0][0][1] = MulHigh(f0u, f0v); in sample3D()
1038 f[1][0][0] = MulHigh(f1u, f0v); in sample3D()
1039 f[0][0][0] = MulHigh(f0u, f0v); in sample3D()