Lines Matching refs:secondLOD
696 …d, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool secondLOD, SamplerMethod m… in sampleAniso() argument
700 sampleQuad(texture, c, u, v, w, lod, face, secondLOD); in sampleAniso()
731 sampleQuad(texture, c, u0, v0, w, lod, face, secondLOD); in sampleAniso()
752 …e> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Int face[4], bool secondLOD) in sampleQuad() argument
756 sampleQuad2D(texture, c, u, v, w, lod, face, secondLOD); in sampleQuad()
760 sample3D(texture, c, u, v, w, lod, secondLOD); in sampleQuad()
764 …e> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Int face[4], bool secondLOD) in sampleQuad2D() argument
772 selectMipmap(texture, buffer, mipmap, lod, face, secondLOD); in sampleQuad2D()
969 …inter<Byte> &texture, Vector4s &c_, Float4 &u_, Float4 &v_, Float4 &w_, Float &lod, bool secondLOD) in sample3D() argument
977 selectMipmap(texture, buffer, mipmap, lod, face, secondLOD); in sample3D()
1175 …d, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool secondLOD, SamplerMethod m… in sampleFloatAniso() argument
1179 sampleFloat(texture, c, u, v, w, lod, face, secondLOD); in sampleFloatAniso()
1208 sampleFloat(texture, c, u0, v0, w, lod, face, secondLOD); in sampleFloatAniso()
1229 …e> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Int face[4], bool secondLOD) in sampleFloat() argument
1233 sampleFloat2D(texture, c, u, v, w, lod, face, secondLOD); in sampleFloat()
1237 sampleFloat3D(texture, c, u, v, w, lod, secondLOD); in sampleFloat()
1241 …e> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Int face[4], bool secondLOD) in sampleFloat2D() argument
1249 selectMipmap(texture, buffer, mipmap, lod, face, secondLOD); in sampleFloat2D()
1307 …D(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, bool secondLOD) in sampleFloat3D() argument
1315 selectMipmap(texture, buffer, mipmap, lod, face, secondLOD); in sampleFloat3D()
2024 … &texture, Pointer<Byte> buffer[4], Pointer<Byte> &mipmap, Float &lod, Int face[4], bool secondLOD) in selectMipmap() argument
2043 mipmap = texture + OFFSET(Texture,mipmap) + ilod * sizeof(Mipmap) + secondLOD * sizeof(Mipmap); in selectMipmap()