Lines Matching refs:uDelta

106 			Float4 uDelta;  in sampleTexture()  local
113 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, q.x, dsx, dsy, method); in sampleTexture()
127 sampleFilter(texture, c, uuuu, vvvv, wwww, lod, anisotropy, uDelta, vDelta, face, method); in sampleTexture()
133 sampleFloatFilter(texture, cf, uuuu, vvvv, wwww, lod, anisotropy, uDelta, vDelta, face, method); in sampleTexture()
334 Float4 uDelta; in sampleTexture() local
341 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, q.x, dsx, dsy, method); in sampleTexture()
353 sampleFloatFilter(texture, c, uuuu, vvvv, wwww, lod, anisotropy, uDelta, vDelta, face, method); in sampleTexture()
600 … Float4 &u, Float4 &v, Float4 &w, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, I… in sampleFilter() argument
602 sampleAniso(texture, c, u, v, w, lod, anisotropy, uDelta, vDelta, face, false, method); in sampleFilter()
608 sampleAniso(texture, cc, u, v, w, lod, anisotropy, uDelta, vDelta, face, true, method); in sampleFilter()
696 … Float4 &u, Float4 &v, Float4 &w, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, I… in sampleAniso() argument
718 Float4 du = uDelta; in sampleAniso()
1100 … Float4 &u, Float4 &v, Float4 &w, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, I… in sampleFloatFilter() argument
1102 sampleFloatAniso(texture, c, u, v, w, lod, anisotropy, uDelta, vDelta, face, false, method); in sampleFloatFilter()
1108 sampleFloatAniso(texture, cc, u, v, w, lod, anisotropy, uDelta, vDelta, face, true, method); in sampleFloatFilter()
1175 … Float4 &u, Float4 &v, Float4 &w, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, I… in sampleFloatAniso() argument
1195 Float4 du = uDelta; in sampleFloatAniso()
1397 …void SamplerCore::computeLod(Pointer<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta in computeLod() argument
1433 uDelta = As<Float4>(As<Int4>(dudx) & mask | As<Int4>(dudy) & ~mask); in computeLod()