Lines Matching refs:uuuu
73 Float4 uuuu = u; in sampleTexture() local
101 cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w); in sampleTexture()
113 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, q.x, dsx, dsy, method); in sampleTexture()
122 computeLod3D(texture, lod, uuuu, vvvv, wwww, q.x, dsx, dsy, method); in sampleTexture()
127 sampleFilter(texture, c, uuuu, vvvv, wwww, lod, anisotropy, uDelta, vDelta, face, method); in sampleTexture()
133 sampleFloatFilter(texture, cf, uuuu, vvvv, wwww, lod, anisotropy, uDelta, vDelta, face, method); in sampleTexture()
318 Float4 uuuu = u; in sampleTexture() local
329 cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w); in sampleTexture()
341 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, q.x, dsx, dsy, method); in sampleTexture()
350 computeLod3D(texture, lod, uuuu, vvvv, wwww, q.x, dsx, dsy, method); in sampleTexture()
353 sampleFloatFilter(texture, c, uuuu, vvvv, wwww, lod, anisotropy, uDelta, vDelta, face, method); in sampleTexture()
774 Short4 uuuu = address(u, state.addressingModeU, mipmap); in sampleQuad2D() local
780 sampleTexel(c, uuuu, vvvv, wwww, mipmap, buffer); in sampleQuad2D()
789 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D()
791 …Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D()
979 Short4 uuuu = address(u_, state.addressingModeU, mipmap); in sample3D() local
985 sampleTexel(c_, uuuu, vvvv, wwww, mipmap, buffer); in sample3D()
1001 …u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_… in sample3D()
1251 Short4 uuuu = address(u, state.addressingModeU, mipmap); in sampleFloat2D() local
1257 sampleTexel(c, uuuu, vvvv, wwww, w, mipmap, buffer); in sampleFloat2D()
1266 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleFloat2D()
1268 …Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleFloat2D()
1317 Short4 uuuu = address(u, state.addressingModeU, mipmap); in sampleFloat3D() local
1323 sampleTexel(c, uuuu, vvvv, wwww, w, mipmap, buffer); in sampleFloat3D()
1336 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleFloat3D()
1339 …Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleFloat3D()
1397 …e, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Float4 &uuuu, Float4 &vvvv, cons… in computeLod() argument
1405 duvdxy = Float4(uuuu.yz, vvvv.yz) - Float4(uuuu.xx, vvvv.xx); in computeLod()
1520 …void SamplerCore::computeLod3D(Pointer<Byte> &texture, Float &lod, Float4 &uuuu, Float4 &vvvv, Flo… in computeLod3D() argument
1535 dudxy = uuuu.ywyw - uuuu; in computeLod3D()
1643 …void SamplerCore::computeIndices(Int index[4], Short4 uuuu, Short4 vvvv, Short4 wwww, const Pointe… in computeIndices() argument
1650 uuu2 = uuuu; in computeIndices()
1651 uuuu = As<Short4>(UnpackLow(uuuu, vvvv)); in computeIndices()
1653 uuuu = As<Short4>(As<UInt2>(uuuu) >> *Pointer<Long1>(mipmap + OFFSET(Mipmap,uFrac))); in computeIndices()
1658 uuuu = MulHigh(As<UShort4>(uuuu), *Pointer<UShort4>(mipmap + OFFSET(Mipmap,width))); in computeIndices()
1660 uuu2 = uuuu; in computeIndices()
1661 uuuu = As<Short4>(UnpackLow(uuuu, vvvv)); in computeIndices()
1663 uuuu = As<Short4>(MulAdd(uuuu, *Pointer<Short4>(mipmap + OFFSET(Mipmap,onePitchP)))); in computeIndices()
1678 uuuu = As<Short4>(As<Int2>(uuuu) + As<Int2>(wwww)); in computeIndices()
1682 index[0] = Extract(As<Int2>(uuuu), 0); in computeIndices()
1683 index[1] = Extract(As<Int2>(uuuu), 1); in computeIndices()
1688 …void SamplerCore::sampleTexel(Vector4s &c, Short4 &uuuu, Short4 &vvvv, Short4 &wwww, Pointer<Byte>… in sampleTexel() argument
1692 computeIndices(index, uuuu, vvvv, wwww, mipmap); in sampleTexel()
1928 computeIndices(index, uuuu, vvvv, wwww, mipmap + sizeof(Mipmap)); in sampleTexel()
1965 …void SamplerCore::sampleTexel(Vector4f &c, Short4 &uuuu, Short4 &vvvv, Short4 &wwww, Float4 &z, Po… in sampleTexel() argument
1969 computeIndices(index, uuuu, vvvv, wwww, mipmap); in sampleTexel()