Lines Matching refs:uuuu0
789 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D() local
794 sampleTexel(c0, uuuu0, vvvv0, wwww, mipmap, buffer); in sampleQuad2D()
796 sampleTexel(c2, uuuu0, vvvv1, wwww, mipmap, buffer); in sampleQuad2D()
802 UShort4 f0u = uuuu0; in sampleQuad2D()
1266 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleFloat2D() local
1271 sampleTexel(c0, uuuu0, vvvv0, wwww, w, mipmap, buffer); in sampleFloat2D()
1273 sampleTexel(c2, uuuu0, vvvv1, wwww, w, mipmap, buffer); in sampleFloat2D()
1279 Float4 fu = Frac(Float4(As<UShort4>(uuuu0)) * *Pointer<Float4>(mipmap + OFFSET(Mipmap,fWidth))); in sampleFloat2D()
1336 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleFloat3D() local
1343 sampleTexel(c0, uuuu0, vvvv0, wwww0, w, mipmap, buffer); in sampleFloat3D()
1345 sampleTexel(c2, uuuu0, vvvv1, wwww0, w, mipmap, buffer); in sampleFloat3D()
1347 sampleTexel(c4, uuuu0, vvvv0, wwww1, w, mipmap, buffer); in sampleFloat3D()
1349 sampleTexel(c6, uuuu0, vvvv1, wwww1, w, mipmap, buffer); in sampleFloat3D()
1353 Float4 fu = Frac(Float4(As<UShort4>(uuuu0)) * *Pointer<Float4>(mipmap + OFFSET(Mipmap,fWidth))); in sampleFloat3D()