Lines Matching refs:vvvv0
790 …Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSIN… in sampleQuad2D() local
794 sampleTexel(c0, uuuu0, vvvv0, wwww, mipmap, buffer); in sampleQuad2D()
795 sampleTexel(c1, uuuu1, vvvv0, wwww, mipmap, buffer); in sampleQuad2D()
803 UShort4 f0v = vvvv0; in sampleQuad2D()
1267 …Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSIN… in sampleFloat2D() local
1271 sampleTexel(c0, uuuu0, vvvv0, wwww, w, mipmap, buffer); in sampleFloat2D()
1272 sampleTexel(c1, uuuu1, vvvv0, wwww, w, mipmap, buffer); in sampleFloat2D()
1280 … Float4 fv = Frac(Float4(As<UShort4>(vvvv0)) * *Pointer<Float4>(mipmap + OFFSET(Mipmap,fHeight))); in sampleFloat2D()
1337 …Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSIN… in sampleFloat3D() local
1343 sampleTexel(c0, uuuu0, vvvv0, wwww0, w, mipmap, buffer); in sampleFloat3D()
1344 sampleTexel(c1, uuuu1, vvvv0, wwww0, w, mipmap, buffer); in sampleFloat3D()
1347 sampleTexel(c4, uuuu0, vvvv0, wwww1, w, mipmap, buffer); in sampleFloat3D()
1348 sampleTexel(c5, uuuu1, vvvv0, wwww1, w, mipmap, buffer); in sampleFloat3D()
1354 Float4 fv = Frac(Float4(As<UShort4>(vvvv0)) * *Pointer<Float4>(mipmap + OFFSET(Mipmap,fHeight))); in sampleFloat3D()