Lines Matching refs:ShaderCore
589 void ShaderCore::mov(Vector4f &dst, const Vector4f &src, bool integerDestination) in mov()
604 void ShaderCore::neg(Vector4f &dst, const Vector4f &src) in neg()
612 void ShaderCore::ineg(Vector4f &dst, const Vector4f &src) in ineg()
620 void ShaderCore::f2b(Vector4f &dst, const Vector4f &src) in f2b()
628 void ShaderCore::b2f(Vector4f &dst, const Vector4f &src) in b2f()
636 void ShaderCore::f2i(Vector4f &dst, const Vector4f &src) in f2i()
644 void ShaderCore::i2f(Vector4f &dst, const Vector4f &src) in i2f()
652 void ShaderCore::f2u(Vector4f &dst, const Vector4f &src) in f2u()
660 void ShaderCore::u2f(Vector4f &dst, const Vector4f &src) in u2f()
668 void ShaderCore::i2b(Vector4f &dst, const Vector4f &src) in i2b()
676 void ShaderCore::b2i(Vector4f &dst, const Vector4f &src) in b2i()
684 void ShaderCore::add(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in add()
692 void ShaderCore::iadd(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in iadd()
700 void ShaderCore::sub(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in sub()
708 void ShaderCore::isub(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in isub()
716 …void ShaderCore::mad(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &sr… in mad()
724 …void ShaderCore::imad(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &s… in imad()
732 void ShaderCore::mul(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in mul()
740 void ShaderCore::imul(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in imul()
748 void ShaderCore::rcpx(Vector4f &dst, const Vector4f &src, bool pp) in rcpx()
758 void ShaderCore::div(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in div()
766 void ShaderCore::idiv(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in idiv()
779 void ShaderCore::udiv(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in udiv()
792 void ShaderCore::mod(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in mod()
800 void ShaderCore::imod(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in imod()
811 void ShaderCore::umod(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in umod()
823 void ShaderCore::shl(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in shl()
831 void ShaderCore::ishr(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in ishr()
839 void ShaderCore::ushr(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in ushr()
847 void ShaderCore::rsqx(Vector4f &dst, const Vector4f &src, bool pp) in rsqx()
857 void ShaderCore::sqrt(Vector4f &dst, const Vector4f &src, bool pp) in sqrt()
865 void ShaderCore::rsq(Vector4f &dst, const Vector4f &src, bool pp) in rsq()
873 void ShaderCore::len2(Float4 &dst, const Vector4f &src, bool pp) in len2()
878 void ShaderCore::len3(Float4 &dst, const Vector4f &src, bool pp) in len3()
883 void ShaderCore::len4(Float4 &dst, const Vector4f &src, bool pp) in len4()
888 void ShaderCore::dist1(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist1()
893 void ShaderCore::dist2(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist2()
901 void ShaderCore::dist3(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist3()
910 void ShaderCore::dist4(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist4()
920 void ShaderCore::dp1(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in dp1()
930 void ShaderCore::dp2(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in dp2()
940 …void ShaderCore::dp2add(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f … in dp2add()
950 void ShaderCore::dp3(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in dp3()
960 void ShaderCore::dp4(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in dp4()
970 void ShaderCore::min(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in min()
978 void ShaderCore::imin(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in imin()
986 void ShaderCore::umin(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in umin()
994 void ShaderCore::max(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in max()
1002 void ShaderCore::imax(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in imax()
1010 void ShaderCore::umax(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in umax()
1018 void ShaderCore::slt(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in slt()
1026 void ShaderCore::step(Vector4f &dst, const Vector4f &edge, const Vector4f &x) in step()
1034 void ShaderCore::exp2x(Vector4f &dst, const Vector4f &src, bool pp) in exp2x()
1044 void ShaderCore::exp2(Vector4f &dst, const Vector4f &src, bool pp) in exp2()
1052 void ShaderCore::exp(Vector4f &dst, const Vector4f &src, bool pp) in exp()
1060 void ShaderCore::log2x(Vector4f &dst, const Vector4f &src, bool pp) in log2x()
1070 void ShaderCore::log2(Vector4f &dst, const Vector4f &src, bool pp) in log2()
1078 void ShaderCore::log(Vector4f &dst, const Vector4f &src, bool pp) in log()
1086 void ShaderCore::lit(Vector4f &dst, const Vector4f &src) in lit()
1104 void ShaderCore::att(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in att()
1113 …void ShaderCore::lrp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &sr… in lrp()
1121 …void ShaderCore::smooth(Vector4f &dst, const Vector4f &edge0, const Vector4f &edge1, const Vector4… in smooth()
1129 void ShaderCore::floatToHalfBits(Float4& dst, const Float4& floatBits, bool storeInUpperBits) in floatToHalfBits()
1153 void ShaderCore::halfToFloatBits(Float4& dst, const Float4& halfBits) in halfToFloatBits()
1166 void ShaderCore::packHalf2x16(Vector4f &d, const Vector4f &s0) in packHalf2x16()
1173 void ShaderCore::unpackHalf2x16(Vector4f &dst, const Vector4f &s0) in unpackHalf2x16()
1180 void ShaderCore::packSnorm2x16(Vector4f &d, const Vector4f &s0) in packSnorm2x16()
1187 void ShaderCore::packUnorm2x16(Vector4f &d, const Vector4f &s0) in packUnorm2x16()
1194 void ShaderCore::unpackSnorm2x16(Vector4f &dst, const Vector4f &s0) in unpackSnorm2x16()
1201 void ShaderCore::unpackUnorm2x16(Vector4f &dst, const Vector4f &s0) in unpackUnorm2x16()
1208 void ShaderCore::det2(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in det2()
1214 …void ShaderCore::det3(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &s… in det3()
1220 …void ShaderCore::det4(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &s… in det4()
1236 void ShaderCore::frc(Vector4f &dst, const Vector4f &src) in frc()
1244 void ShaderCore::trunc(Vector4f &dst, const Vector4f &src) in trunc()
1252 void ShaderCore::floor(Vector4f &dst, const Vector4f &src) in floor()
1260 void ShaderCore::round(Vector4f &dst, const Vector4f &src) in round()
1268 void ShaderCore::roundEven(Vector4f &dst, const Vector4f &src) in roundEven()
1287 void ShaderCore::ceil(Vector4f &dst, const Vector4f &src) in ceil()
1295 void ShaderCore::powx(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in powx()
1305 void ShaderCore::pow(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in pow()
1313 void ShaderCore::crs(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in crs()
1320 …void ShaderCore::forward1(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nre… in forward1()
1327 …void ShaderCore::forward2(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nre… in forward2()
1335 …void ShaderCore::forward3(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nre… in forward3()
1344 …void ShaderCore::forward4(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nre… in forward4()
1354 void ShaderCore::reflect1(Vector4f &dst, const Vector4f &I, const Vector4f &N) in reflect1()
1361 void ShaderCore::reflect2(Vector4f &dst, const Vector4f &I, const Vector4f &N) in reflect2()
1369 void ShaderCore::reflect3(Vector4f &dst, const Vector4f &I, const Vector4f &N) in reflect3()
1378 void ShaderCore::reflect4(Vector4f &dst, const Vector4f &I, const Vector4f &N) in reflect4()
1388 void ShaderCore::refract1(Vector4f &dst, const Vector4f &I, const Vector4f &N, const Float4 &eta) in refract1()
1398 void ShaderCore::refract2(Vector4f &dst, const Vector4f &I, const Vector4f &N, const Float4 &eta) in refract2()
1409 void ShaderCore::refract3(Vector4f &dst, const Vector4f &I, const Vector4f &N, const Float4 &eta) in refract3()
1421 void ShaderCore::refract4(Vector4f &dst, const Vector4f &I, const Vector4f &N, const Float4 &eta) in refract4()
1434 void ShaderCore::sgn(Vector4f &dst, const Vector4f &src) in sgn()
1442 void ShaderCore::isgn(Vector4f &dst, const Vector4f &src) in isgn()
1450 void ShaderCore::abs(Vector4f &dst, const Vector4f &src) in abs()
1458 void ShaderCore::iabs(Vector4f &dst, const Vector4f &src) in iabs()
1466 void ShaderCore::nrm2(Vector4f &dst, const Vector4f &src, bool pp) in nrm2()
1477 void ShaderCore::nrm3(Vector4f &dst, const Vector4f &src, bool pp) in nrm3()
1488 void ShaderCore::nrm4(Vector4f &dst, const Vector4f &src, bool pp) in nrm4()
1499 void ShaderCore::sincos(Vector4f &dst, const Vector4f &src, bool pp) in sincos()
1505 void ShaderCore::cos(Vector4f &dst, const Vector4f &src, bool pp) in cos()
1513 void ShaderCore::sin(Vector4f &dst, const Vector4f &src, bool pp) in sin()
1521 void ShaderCore::tan(Vector4f &dst, const Vector4f &src, bool pp) in tan()
1529 void ShaderCore::acos(Vector4f &dst, const Vector4f &src, bool pp) in acos()
1537 void ShaderCore::asin(Vector4f &dst, const Vector4f &src, bool pp) in asin()
1545 void ShaderCore::atan(Vector4f &dst, const Vector4f &src, bool pp) in atan()
1553 void ShaderCore::atan2(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in atan2()
1561 void ShaderCore::cosh(Vector4f &dst, const Vector4f &src, bool pp) in cosh()
1569 void ShaderCore::sinh(Vector4f &dst, const Vector4f &src, bool pp) in sinh()
1577 void ShaderCore::tanh(Vector4f &dst, const Vector4f &src, bool pp) in tanh()
1585 void ShaderCore::acosh(Vector4f &dst, const Vector4f &src, bool pp) in acosh()
1593 void ShaderCore::asinh(Vector4f &dst, const Vector4f &src, bool pp) in asinh()
1601 void ShaderCore::atanh(Vector4f &dst, const Vector4f &src, bool pp) in atanh()
1609 void ShaderCore::expp(Vector4f &dst, const Vector4f &src, unsigned short version) in expp()
1627 void ShaderCore::logp(Vector4f &dst, const Vector4f &src, unsigned short version) in logp()
1658 …void ShaderCore::cmp0(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &s… in cmp0()
1666 …void ShaderCore::select(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f … in select()
1674 void ShaderCore::extract(Float4 &dst, const Vector4f &src0, const Float4 &src1) in extract()
1681 …void ShaderCore::insert(Vector4f &dst, const Vector4f &src, const Float4 &element, const Float4 &i… in insert()
1689 void ShaderCore::sgn(Float4 &dst, const Float4 &src) in sgn()
1696 void ShaderCore::isgn(Float4 &dst, const Float4 &src) in isgn()
1703 void ShaderCore::cmp0(Float4 &dst, const Float4 &src0, const Float4 &src1, const Float4 &src2) in cmp0()
1709 void ShaderCore::cmp0i(Float4 &dst, const Float4 &src0, const Float4 &src1, const Float4 &src2) in cmp0i()
1715 void ShaderCore::select(Float4 &dst, RValue<Int4> src0, const Float4 &src1, const Float4 &src2) in select()
1721 void ShaderCore::cmp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, Control control) in cmp()
1766 void ShaderCore::icmp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, Control control) in icmp()
1811 void ShaderCore::ucmp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, Control control) in ucmp()
1856 void ShaderCore::all(Float4 &dst, const Vector4f &src) in all()
1861 void ShaderCore::any(Float4 &dst, const Vector4f &src) in any()
1866 void ShaderCore::not(Vector4f &dst, const Vector4f &src) in not()
1874 void ShaderCore::or(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in or()
1882 void ShaderCore::xor(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in xor()
1890 void ShaderCore::and(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in and()
1898 void ShaderCore::equal(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in equal()
1909 void ShaderCore::notEqual(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in notEqual()