Lines Matching refs:Vector4f
41 Vector4f a0;
43 Vector4f p0;
69 Vector4f fetchRegister(const Src &src, unsigned int offset = 0);
70 Vector4f readConstant(const Src &src, unsigned int offset = 0);
76 void M3X2(Vector4f &dst, Vector4f &src0, Src &src1);
77 void M3X3(Vector4f &dst, Vector4f &src0, Src &src1);
78 void M3X4(Vector4f &dst, Vector4f &src0, Src &src1);
79 void M4X3(Vector4f &dst, Vector4f &src0, Src &src1);
80 void M4X4(Vector4f &dst, Vector4f &src0, Src &src1);
82 void BREAKC(Vector4f &src0, Vector4f &src1, Control);
100 void IFC(Vector4f &src0, Vector4f &src1, Control);
109 void TEXLDL(Vector4f &dst, Vector4f &src, const Src&);
110 void TEX(Vector4f &dst, Vector4f &src, const Src&);
111 void TEXOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2, Vector4f &src3);
112 void TEXLDL(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2);
113 void TEXELFETCH(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2);
114 void TEXELFETCH(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2, Vector4f &src3);
115 void TEXGRAD(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2, Vector4f &src3);
116 …void TEXGRAD(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2, Vector4f &src3, Vector4f &s…
117 void TEXSIZE(Vector4f &dst, Float4 &lod, const Src&);
119 …void sampleTexture(Vector4f &c, const Src &s, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f…