Lines Matching refs:ast_id
137 void SetJoinId(BailoutId ast_id);
141 HSimulate* AddNewSimulate(BailoutId ast_id, SourcePosition position,
143 HSimulate* instr = CreateSimulate(ast_id, removable);
192 HSimulate* CreateSimulate(BailoutId ast_id, RemovableSimulate removable);
562 BailoutId ast_id() const { return ast_id_; } in ast_id() function
774 virtual void ReturnInstruction(HInstruction* instr, BailoutId ast_id) = 0;
780 virtual void ReturnControl(HControlInstruction* instr, BailoutId ast_id) = 0;
787 BailoutId ast_id) = 0;
822 void ReturnInstruction(HInstruction* instr, BailoutId ast_id) override;
823 void ReturnControl(HControlInstruction* instr, BailoutId ast_id) override;
825 BailoutId ast_id) override;
837 void ReturnInstruction(HInstruction* instr, BailoutId ast_id) override;
838 void ReturnControl(HControlInstruction* instr, BailoutId ast_id) override;
840 BailoutId ast_id) override;
862 void ReturnInstruction(HInstruction* instr, BailoutId ast_id) override;
863 void ReturnControl(HControlInstruction* instr, BailoutId ast_id) override;
865 BailoutId ast_id) override;
2321 void InlineGlobalPropertyLoad(LookupIterator* it, BailoutId ast_id);
2323 BailoutId ast_id);
2350 HValue* implicit_return_value, BailoutId ast_id,
2357 BailoutId ast_id, BailoutId return_id);
2364 Handle<Map> receiver_map, BailoutId ast_id);
2366 Handle<Map> receiver_map, BailoutId ast_id,
2380 BailoutId ast_id);
2382 BailoutId ast_id);
2384 SmallMapList* receiver_maps, int argc, BailoutId ast_id,
2399 BailoutId ast_id);
2405 BailoutId ast_id, BailoutId return_id, HValue* object, HValue* value,
2630 BailoutId ast_id, BailoutId return_id,
2633 HValue* BuildNamedAccess(PropertyAccessType access, BailoutId ast_id,
2696 BailoutId ast_id, BailoutId return_id,
2708 BailoutId ast_id);
2714 FeedbackVectorSlot slot, BailoutId ast_id,
2719 FeedbackVectorSlot slot, BailoutId ast_id,