Lines Matching refs:settings_
48 const Settings &settings() const { return settings_; } in settings()
73 : settings_(), shell_(nullptr) in Game()
75 settings_.name = name; in Game()
76 settings_.initial_width = 1280; in Game()
77 settings_.initial_height = 1024; in Game()
78 settings_.queue_count = 1; in Game()
79 settings_.back_buffer_count = 1; in Game()
80 settings_.ticks_per_second = 30; in Game()
81 settings_.vsync = true; in Game()
82 settings_.animate = true; in Game()
84 settings_.validate = false; in Game()
85 settings_.validate_verbose = false; in Game()
87 settings_.no_tick = false; in Game()
88 settings_.no_render = false; in Game()
89 settings_.no_present = false; in Game()
94 Settings settings_; variable
102 settings_.vsync = false; in parse_args()
105 settings_.initial_width = std::stoi(*it); in parse_args()
108 settings_.initial_height = std::stoi(*it); in parse_args()
110 settings_.validate = true; in parse_args()
112 settings_.validate = true; in parse_args()
114 settings_.validate = true; in parse_args()
115 settings_.validate_verbose = true; in parse_args()
117 settings_.no_tick = true; in parse_args()
119 settings_.no_render = true; in parse_args()
121 settings_.no_present = true; in parse_args()