Lines Matching refs:tmat4x4

36 	GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> translate
38 detail::tmat4x4<T, P> const & m,
42 detail::tmat4x4<T, P> Result(m);
48 GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> rotate
50 detail::tmat4x4<T, P> const & m,
67 detail::tmat4x4<T, P> Rotate(detail::tmat4x4<T, P>::_null);
80 detail::tmat4x4<T, P> Result(detail::tmat4x4<T, P>::_null);
89 GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> rotate_slow
91 detail::tmat4x4<T, P> const & m,
104 detail::tmat4x4<T, P> Result;
128 GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> scale
130 detail::tmat4x4<T, P> const & m,
134 detail::tmat4x4<T, P> Result(detail::tmat4x4<T, P>::_null);
143 GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> scale_slow
145 detail::tmat4x4<T, P> const & m,
149 detail::tmat4x4<T, P> Result(T(1));
157 GLM_FUNC_QUALIFIER detail::tmat4x4<T, defaultp> ortho
167 detail::tmat4x4<T, defaultp> Result(1);
178 GLM_FUNC_QUALIFIER detail::tmat4x4<T, defaultp> ortho
186 detail::tmat4x4<T, defaultp> Result(1);
196 GLM_FUNC_QUALIFIER detail::tmat4x4<valType, defaultp> frustum
206 detail::tmat4x4<valType, defaultp> Result(0);
218 GLM_FUNC_QUALIFIER detail::tmat4x4<valType, defaultp> perspective
238 detail::tmat4x4<valType, defaultp> Result(valType(0));
248 GLM_FUNC_QUALIFIER detail::tmat4x4<valType, defaultp> perspectiveFov
270 detail::tmat4x4<valType, defaultp> Result(valType(0));
280 GLM_FUNC_QUALIFIER detail::tmat4x4<T, defaultp> infinitePerspective
298 detail::tmat4x4<T, defaultp> Result(T(0));
308 GLM_FUNC_QUALIFIER detail::tmat4x4<T, defaultp> tweakedInfinitePerspective
326 detail::tmat4x4<T, defaultp> Result(T(0));
339 detail::tmat4x4<T, P> const & model,
340 detail::tmat4x4<T, P> const & proj,
360 detail::tmat4x4<T, P> const & model,
361 detail::tmat4x4<T, P> const & proj,
365 detail::tmat4x4<T, P> Inverse = inverse(proj * model);
379 GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> pickMatrix
387 detail::tmat4x4<T, P> Result(1.0f);
403 GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> lookAt
414 detail::tmat4x4<T, P> Result(1);