Lines Matching refs:VkRenderFramework
69 VkRenderFramework::VkRenderFramework() in VkRenderFramework() function in VkRenderFramework
87 VkRenderFramework::~VkRenderFramework() {} in ~VkRenderFramework()
89 void VkRenderFramework::InitFramework() { in InitFramework()
104 void VkRenderFramework::InitFramework(std::vector<const char *> instance_layer_names, in InitFramework()
163 void VkRenderFramework::ShutdownFramework() { in ShutdownFramework()
192 void VkRenderFramework::InitState(VkPhysicalDeviceFeatures *features) { in InitState()
229 void VkRenderFramework::InitViewport(float width, float height) { in InitViewport()
250 void VkRenderFramework::InitViewport() { InitViewport(m_width, m_height); } in InitViewport()
251 void VkRenderFramework::InitRenderTarget() { InitRenderTarget(1); } in InitRenderTarget()
253 void VkRenderFramework::InitRenderTarget(uint32_t targets) { InitRenderTarget(targets, NULL); } in InitRenderTarget()
255 void VkRenderFramework::InitRenderTarget(VkImageView *dsBinding) { InitRenderTarget(1, dsBinding); } in InitRenderTarget()
257 void VkRenderFramework::InitRenderTarget(uint32_t targets, VkImageView *dsBinding) { in InitRenderTarget()
1075 …iceObj *device, const char *shader_code, VkShaderStageFlagBits stage, VkRenderFramework *framework, in VkShaderObj()