Lines Matching refs:argb_stride

200     uint32_t* const dst = picture->argb + j * picture->argb_stride;  in ClearRectangle()
432 &src->argb[rect->y_offset_ * src->argb_stride + i]; in MinimizeChangeRectangle()
434 &dst->argb[rect->y_offset_ * dst->argb_stride + i]; in MinimizeChangeRectangle()
435 if (compare_pixels(src_argb, src->argb_stride, dst_argb, dst->argb_stride, in MinimizeChangeRectangle()
448 &src->argb[rect->y_offset_ * src->argb_stride + i]; in MinimizeChangeRectangle()
450 &dst->argb[rect->y_offset_ * dst->argb_stride + i]; in MinimizeChangeRectangle()
451 if (compare_pixels(src_argb, src->argb_stride, dst_argb, dst->argb_stride, in MinimizeChangeRectangle()
463 &src->argb[j * src->argb_stride + rect->x_offset_]; in MinimizeChangeRectangle()
465 &dst->argb[j * dst->argb_stride + rect->x_offset_]; in MinimizeChangeRectangle()
479 &src->argb[j * src->argb_stride + rect->x_offset_]; in MinimizeChangeRectangle()
481 &dst->argb[j * dst->argb_stride + rect->x_offset_]; in MinimizeChangeRectangle()
644 const uint32_t src_pixel = src->argb[j * src->argb_stride + i]; in IsLosslessBlendingPossible()
645 const uint32_t dst_pixel = dst->argb[j * dst->argb_stride + i]; in IsLosslessBlendingPossible()
668 const uint32_t src_pixel = src->argb[j * src->argb_stride + i]; in IsLossyBlendingPossible()
669 const uint32_t dst_pixel = dst->argb[j * dst->argb_stride + i]; in IsLossyBlendingPossible()
693 const uint32_t* const psrc = src->argb + j * src->argb_stride; in IncreaseTransparency()
694 uint32_t* const pdst = dst->argb + j * dst->argb_stride; in IncreaseTransparency()
731 const uint32_t* const psrc = src->argb + j * src->argb_stride + i; in FlattenSimilarBlocks()
732 uint32_t* const pdst = dst->argb + j * dst->argb_stride + i; in FlattenSimilarBlocks()
735 const uint32_t src_pixel = psrc[x + y * src->argb_stride]; in FlattenSimilarBlocks()
738 PixelsAreSimilar(src_pixel, pdst[x + y * dst->argb_stride], in FlattenSimilarBlocks()
756 pdst[x + y * dst->argb_stride] = color; in FlattenSimilarBlocks()
1434 config.output.u.RGBA.stride = sub_image.argb_stride * 4; in DecodeFrameOntoCanvas()