Lines Matching refs:CacheTexture
51 void TextDrawFunctor::draw(CacheTexture& texture, bool linearFiltering) { in draw()
130 void clearCacheTextures(std::vector<CacheTexture*>& cacheTextures) { in clearCacheTextures()
174 void FontRenderer::flushLargeCaches(std::vector<CacheTexture*>& cacheTextures) { in flushLargeCaches()
177 CacheTexture* cacheTexture = cacheTextures[i]; in flushLargeCaches()
197 CacheTexture* FontRenderer::cacheBitmapInTexture(std::vector<CacheTexture*>& cacheTextures, in cacheBitmapInTexture()
224 std::vector<CacheTexture*>* cacheTextures = nullptr; in cacheBitmap()
252 CacheTexture* cacheTexture = cacheBitmapInTexture(*cacheTextures, glyph, &startX, &startY); in cacheBitmap()
390 CacheTexture* FontRenderer::createCacheTexture(int width, int height, GLenum format, in createCacheTexture()
392 CacheTexture* cacheTexture = new CacheTexture(width, height, format, kMaxNumberOfQuads); in createCacheTexture()
434 void checkTextureUpdateForCache(Caches& caches, std::vector<CacheTexture*>& cacheTextures, in checkTextureUpdateForCache()
437 CacheTexture* cacheTexture = cacheTextures[i]; in checkTextureUpdateForCache()
478 void FontRenderer::issueDrawCommand(std::vector<CacheTexture*>& cacheTextures) { in issueDrawCommand()
483 CacheTexture* texture = cacheTextures[i]; in issueDrawCommand()
505 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendMeshQuadNoClip()
517 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendMeshQuad()
540 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendRotatedMeshQuad()
732 static uint32_t calculateCacheSize(const std::vector<CacheTexture*>& cacheTextures) { in calculateCacheSize()
735 CacheTexture* cacheTexture = cacheTextures[i]; in calculateCacheSize()
743 static uint32_t calculateFreeCacheSize(const std::vector<CacheTexture*>& cacheTextures) { in calculateFreeCacheSize()
746 CacheTexture* cacheTexture = cacheTextures[i]; in calculateFreeCacheSize()
754 const std::vector<CacheTexture*>& FontRenderer::cacheTexturesForFormat(GLenum format) const { in cacheTexturesForFormat()
765 return *(new std::vector<CacheTexture*>()); in cacheTexturesForFormat()
771 const std::vector<CacheTexture*>& cacheTextures) { in dumpTextures()
773 CacheTexture* cacheTexture = cacheTextures[i]; in dumpTextures()