Lines Matching refs:RenderNode
68 RenderNode* rootRenderNode, IContextFactory* contextFactory);
78 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator) { in createOrUpdateLayer()
106 static void destroyLayer(RenderNode* node);
133 int64_t syncQueued, RenderNode* target);
139 void prepareAndDraw(RenderNode* node);
141 void buildLayer(RenderNode* node);
143 void markLayerInUse(RenderNode* node);
162 void addRenderNode(RenderNode* node, bool placeFront);
163 void removeRenderNode(RenderNode* node);
198 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
249 std::vector< sp<RenderNode> > mRenderNodes;
259 std::set<RenderNode*> mPrefetchedLayers;