/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ #ifndef CTSAUDIO_AUDIOHARDWARE_H #define CTSAUDIO_AUDIOHARDWARE_H #include #include #include "Buffer.h" class TaskCase; /** * Utility class for H/W detection */ class AudioHardware : virtual public android::RefBase { public: /** audio length should be multiple of this */ static const int SAMPLES_PER_ONE_GO = 4096; enum SamplingRate { ESamplingRateInvald = 0, ESampleRate_16000 = 16000, ESampleRate_44100 = 44100 }; enum BytesPerSample { E2BPS = 2 }; enum AudioMode { EModeVoice = 0, EModeMusic = 1 }; /** * detect supported audio H/W * @return card number of detected H/W. -1 if not found. */ static int detectAudioHw(); /** * Factory method * options are : local or remote, playback or recording * can return NULL(sp.get() == NULL) if H/W not found */ static android::sp createAudioHw(bool local, bool playback, TaskCase* testCase = NULL); virtual ~AudioHardware(); /** * prepare playback or recording */ virtual bool prepare(SamplingRate samplingRate, int volume, int mode = EModeVoice) = 0; /** * Convenience API to pass buffer ID. The buffer can be either present in testCase * or in remote device (when testCase is NULL) */ virtual bool startPlaybackOrRecordById(const android::String8& id, TaskCase* testCase = NULL); /** * Playback / Record with given buffer * @param buffer buffer to play / record * @param numberRepetition How many times to repeat playback / record for given buffer. * For record, it does not have much meaning as the last recording will always * override. */ virtual bool startPlaybackOrRecord(android::sp& buffer, int numberRepetition = 1) = 0; /** * Wait for the playback / recording to complete. return true when successfully finished. * Calling waitForCompletion after calling stopPlaybackOrRecord will lead into blocking * the calling thread for some time. */ virtual bool waitForCompletion() = 0; /// stops the on-going action. The active task can be canceled. virtual void stopPlaybackOrRecord() = 0; protected: static int mHwId; }; #endif // CTSAUDIO_AUDIOHARDWARE_H