/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _APP_RELOC_FORMAT_H_ #define _APP_RELOC_FORMAT_H_ /* * INTRODUCTION * * This is the relocation format we use for Cortex-M4F cpu. This format is * consistent with what GCC will produce with our app-compilation flags. So * what will it produce? Relocs will ONLY be in RAM, always be word-sized, * always be word-aligned, and never overlap. We use all of that. How do we * encode? The relocs format is a bytestream. The decoder is conceptually two * passes, though it can easily be implemented as a single pass. The first pass * unpacks the bytestream into a list of TOKENS and NUMBERS. The second then * uses those to reconstruct the list of relocs. * * * PASS #1 - unpacking * * Each iteration, it will read a byte from the input byte stream, until none * are available. This first byte will tell it what to do next. All values that * are <= MAX_8_BIT_NUM, are put directly as a NUMBER into the output list. * The remaining possibly values all require special handling, which will be * described now: * TOKEN_32BIT_OFST: 4 bytes follow. They are to be treated as a single * 32-bit little-endian value. This value is put into * the output list directly as a NUMBER. * TOKEN_24BIT_OFST: 3 bytes follow. They are to be treated as a single * 24-bit little-endian value. MAX_16_BIT_NUM is added * to it, then this value is put into the output list * as a NUMBER. * TOKEN_16BIT_OFST: 2 bytes follow. They are to be treated as a single * 16-bit little-endian value. MAX_8_BIT_NUM is added * to it, then this value is put into the output list * as a NUMBER. * TOKEN_CONSECUTIVE: 1 byte follows. It is read, MIN_RUN_LEN is added to * it. That many zero-valued NUMBERS are added to the * output list. * TOKEN_RELOC_TYPE_CHG: 1 byte follows. It is read, one is added to it, and * a TYPE_CHANGE token with that value is added to the * output list. * TOKEN_RELOC_TYPE_NEXT: a TYPE_CHANGE token with a value of 1 is added to * the output list. * * * PASS #2 - decoding * * The decoder is stateful. Initially the decoder state is representable as: * {reloc_type: 0, ofst: 0}. The decoder will work by removig one item at a * time from the head of the list generated by PASS #1, and acting on it, until * no more exist. It will produce {reloc_type, reloc_offset} tuples, which can * then be used to perform actual relocations. Unpon reading a TYPE_CHANGE * token, "reloc_type" in the decoder's state shall be incremented by the value * the token carries, and "ofst" shall be set to zero. Upon reading a NUMBER, * the decoder shall: * a. calculate t = "ofst" + (that NUMBER's value) * 4 * b. store t + 4 into "ofst" * c. produce an output tuple {"reloc_type", t} * * * At the end of these two passes a list of tuples exists that has all reloc types * and offsets. this list can be easily walked and relocations performed. */ //offset is always from previous reloc's NEXT word! #define TOKEN_RELOC_TYPE_NEXT 0xFF // reloc type changed to previous + 1 #define TOKEN_RELOC_TYPE_CHG 0xFE // reloc type changed (followed by a byte represeting "reloc_type" increment minus 1) #define TOKEN_CONSECUTIVE 0xFD // followed by 8-bit number of directly following words to relocate (in addition to the one we relocated using previous reloc) minus 3 (2 is break-even point) #define TOKEN_16BIT_OFST 0xFC // followed by 16-bit x, such that the value we want to represent is x + MAX_8_BIT_NUM #define TOKEN_24BIT_OFST 0xFB // followed by 24-bit x, such that the value we want to represent is x + MAX_16_BIT_NUM #define TOKEN_32BIT_OFST 0xFA // followed by 32-bit value we want to represent, sent directly #define MAX_8_BIT_NUM 0xF9 #define MAX_16_BIT_NUM (0xFFFF + MAX_8_BIT_NUM) #define MAX_24_BIT_NUM (0xFFFFFF + MAX_16_BIT_NUM) #define MIN_RUN_LEN 3 //run count does not include first element #define MAX_RUN_LEN (0xff + MIN_RUN_LEN) #endif