/* Copyright (c) 2013 The Chromium OS Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include #include "eq.h" struct eq { int n; struct biquad biquad[MAX_BIQUADS_PER_EQ]; }; struct eq *eq_new() { struct eq *eq = (struct eq *)calloc(1, sizeof(*eq)); return eq; } void eq_free(struct eq *eq) { free(eq); } int eq_append_biquad(struct eq *eq, enum biquad_type type, float freq, float Q, float gain) { if (eq->n >= MAX_BIQUADS_PER_EQ) return -1; biquad_set(&eq->biquad[eq->n++], type, freq, Q, gain); return 0; } int eq_append_biquad_direct(struct eq *eq, const struct biquad *biquad) { if (eq->n >= MAX_BIQUADS_PER_EQ) return -1; eq->biquad[eq->n++] = *biquad; return 0; } /* This is the prototype of the processing loop. */ void eq_process1(struct eq *eq, float *data, int count) { int i, j; for (i = 0; i < eq->n; i++) { struct biquad *q = &eq->biquad[i]; float x1 = q->x1; float x2 = q->x2; float y1 = q->y1; float y2 = q->y2; float b0 = q->b0; float b1 = q->b1; float b2 = q->b2; float a1 = q->a1; float a2 = q->a2; for (j = 0; j < count; j++) { float x = data[j]; float y = b0*x + b1*x1 + b2*x2 - a1*y1 - a2*y2; data[j] = y; x2 = x1; x1 = x; y2 = y1; y1 = y; } q->x1 = x1; q->x2 = x2; q->y1 = y1; q->y2 = y2; } } /* This is the actual processing loop used. It is the unrolled version of the * above prototype. */ void eq_process(struct eq *eq, float *data, int count) { int i, j; for (i = 0; i < eq->n; i += 2) { if (i + 1 == eq->n) { struct biquad *q = &eq->biquad[i]; float x1 = q->x1; float x2 = q->x2; float y1 = q->y1; float y2 = q->y2; float b0 = q->b0; float b1 = q->b1; float b2 = q->b2; float a1 = q->a1; float a2 = q->a2; for (j = 0; j < count; j++) { float x = data[j]; float y = b0*x + b1*x1 + b2*x2 - a1*y1 - a2*y2; data[j] = y; x2 = x1; x1 = x; y2 = y1; y1 = y; } q->x1 = x1; q->x2 = x2; q->y1 = y1; q->y2 = y2; } else { struct biquad *q = &eq->biquad[i]; struct biquad *r = &eq->biquad[i+1]; float x1 = q->x1; float x2 = q->x2; float y1 = q->y1; float y2 = q->y2; float qb0 = q->b0; float qb1 = q->b1; float qb2 = q->b2; float qa1 = q->a1; float qa2 = q->a2; float z1 = r->y1; float z2 = r->y2; float rb0 = r->b0; float rb1 = r->b1; float rb2 = r->b2; float ra1 = r->a1; float ra2 = r->a2; for (j = 0; j < count; j++) { float x = data[j]; float y = qb0*x + qb1*x1 + qb2*x2 - qa1*y1 - qa2*y2; float z = rb0*y + rb1*y1 + rb2*y2 - ra1*z1 - ra2*z2; data[j] = z; x2 = x1; x1 = x; y2 = y1; y1 = y; z2 = z1; z1 = z; } q->x1 = x1; q->x2 = x2; q->y1 = y1; q->y2 = y2; r->y1 = z1; r->y2 = z2; } } }