// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef egl_Context_hpp #define egl_Context_hpp #include "common/Object.hpp" #include #include namespace egl { class Surface; class Image; class Context : public gl::Object { public: virtual void makeCurrent(Surface *surface) = 0; virtual void bindTexImage(Surface *surface) = 0; virtual EGLenum validateSharedImage(EGLenum target, GLuint name, GLuint textureLevel) = 0; virtual Image *createSharedImage(EGLenum target, GLuint name, GLuint textureLevel) = 0; virtual int getClientVersion() const = 0; virtual void finish() = 0; protected: virtual ~Context() {}; }; } #endif // egl_Context_hpp