/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef VULKANMANAGER_H #define VULKANMANAGER_H #include #include #include namespace android { namespace uirenderer { namespace renderthread { class RenderThread; class VulkanSurface { public: VulkanSurface() {} sk_sp getBackBufferSurface() { return mBackbuffer; } private: friend class VulkanManager; struct BackbufferInfo { uint32_t mImageIndex; // image this is associated with VkSemaphore mAcquireSemaphore; // we signal on this for acquisition of image VkSemaphore mRenderSemaphore; // we wait on this for rendering to be done VkCommandBuffer mTransitionCmdBuffers[2]; // to transition layout between present and render // We use these fences to make sure the above Command buffers have finished their work // before attempting to reuse them or destroy them. VkFence mUsageFences[2]; }; struct ImageInfo { VkImageLayout mImageLayout = VK_IMAGE_LAYOUT_UNDEFINED; sk_sp mSurface; uint16_t mLastUsed = 0; bool mInvalid = true; }; sk_sp mBackbuffer; VkSurfaceKHR mVkSurface = VK_NULL_HANDLE; VkSwapchainKHR mSwapchain = VK_NULL_HANDLE; BackbufferInfo* mBackbuffers; uint32_t mCurrentBackbufferIndex; uint32_t mImageCount; VkImage* mImages; ImageInfo* mImageInfos; uint16_t mCurrentTime = 0; }; // This class contains the shared global Vulkan objects, such as VkInstance, VkDevice and VkQueue, // which are re-used by CanvasContext. This class is created once and should be used by all vulkan // windowing contexts. The VulkanManager must be initialized before use. class VulkanManager { public: // Sets up the vulkan context that is shared amonst all clients of the VulkanManager. This must // be call once before use of the VulkanManager. Multiple calls after the first will simiply // return. void initialize(); // Quick check to see if the VulkanManager has been initialized. bool hasVkContext() { return mBackendContext.get() != nullptr; } // Given a window this creates a new VkSurfaceKHR and VkSwapchain and stores them inside a new // VulkanSurface object which is returned. VulkanSurface* createSurface(ANativeWindow* window); // Destroy the VulkanSurface and all associated vulkan objects. void destroySurface(VulkanSurface* surface); // Cleans up all the global state in the VulkanManger. void destroy(); // No work is needed to make a VulkanSurface current, and all functions require that a // VulkanSurface is passed into them so we just return true here. bool isCurrent(VulkanSurface* surface) { return true; } int getAge(VulkanSurface* surface); // Returns an SkSurface which wraps the next image returned from vkAcquireNextImageKHR. It also // will transition the VkImage from a present layout to color attachment so that it can be used // by the client for drawing. SkSurface* getBackbufferSurface(VulkanSurface* surface); // Presents the current VkImage. void swapBuffers(VulkanSurface* surface); private: friend class RenderThread; explicit VulkanManager(RenderThread& thread); ~VulkanManager() { destroy(); } void destroyBuffers(VulkanSurface* surface); bool createSwapchain(VulkanSurface* surface); void createBuffers(VulkanSurface* surface, VkFormat format, VkExtent2D extent); VulkanSurface::BackbufferInfo* getAvailableBackbuffer(VulkanSurface* surface); // simple wrapper class that exists only to initialize a pointer to NULL template class VkPtr { public: VkPtr() : fPtr(NULL) {} VkPtr operator=(FNPTR_TYPE ptr) { fPtr = ptr; return *this; } operator FNPTR_TYPE() const { return fPtr; } private: FNPTR_TYPE fPtr; }; // WSI interface functions VkPtr mCreateAndroidSurfaceKHR; VkPtr mDestroySurfaceKHR; VkPtr mGetPhysicalDeviceSurfaceSupportKHR; VkPtr mGetPhysicalDeviceSurfaceCapabilitiesKHR; VkPtr mGetPhysicalDeviceSurfaceFormatsKHR; VkPtr mGetPhysicalDeviceSurfacePresentModesKHR; VkPtr mCreateSwapchainKHR; VkPtr mDestroySwapchainKHR; VkPtr mGetSwapchainImagesKHR; VkPtr mAcquireNextImageKHR; VkPtr mQueuePresentKHR; VkPtr mCreateSharedSwapchainsKHR; // Additional vulkan functions VkPtr mCreateCommandPool; VkPtr mDestroyCommandPool; VkPtr mAllocateCommandBuffers; VkPtr mFreeCommandBuffers; VkPtr mResetCommandBuffer; VkPtr mBeginCommandBuffer; VkPtr mEndCommandBuffer; VkPtr mCmdPipelineBarrier; VkPtr mGetDeviceQueue; VkPtr mQueueSubmit; VkPtr mQueueWaitIdle; VkPtr mDeviceWaitIdle; VkPtr mCreateSemaphore; VkPtr mDestroySemaphore; VkPtr mCreateFence; VkPtr mDestroyFence; VkPtr mWaitForFences; VkPtr mResetFences; RenderThread& mRenderThread; sk_sp mBackendContext; uint32_t mPresentQueueIndex; VkQueue mPresentQueue = VK_NULL_HANDLE; VkCommandPool mCommandPool = VK_NULL_HANDLE; enum class SwapBehavior { Discard, BufferAge, }; SwapBehavior mSwapBehavior = SwapBehavior::Discard; }; } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */ #endif /* VULKANMANAGER_H */